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Freedom Fighters

   (4 reviews)
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9 Screenshots

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6 deathmatch\FFA maps, with a strong classic felling, caves\earthbase themed If this wad will have a positive feedback there will be a sequel, if not i'll stop to made DM maps and i'll began to grow potatoes or something similar^0^


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Guest

Unknown date

  
Check it out, guys. It's a pretty cool wad for deathmatch. 4/5 -Glassyman

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Guest

Unknown date

  
Heh. Not bad. The description is right, most of these maps would only work with many players (except for maybe map 2, and map 5.) My favorite maps would have to be..well map 2 and map 5. Those would probably fit a deathmatch better, while the others would be more of a hunt. All in all, I would prefer Daimon made a sequel, instead of selling potatoes! -Lupinx-Kassman 4/5

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Unknown date

  
The developing world needs potatoes. Map01 is a gigantic limestone cavern with no cover. Bad start. Map02 on the other hand is good, short and compact. Map03 is like Map02 but with a large outdoors section. Map04 is a compact space station, with some spiked breasts, Map05 is in hell, it bores me. Map06 is little town with some buildings and lots of cover - it would be good with several players. Thumbs up for Map02 and 06, down for 01, no opinion on 03, 04 and 05.

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Guest

Unknown date

  
Weapons are way too cartoony

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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