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13 years of Doom

   (21 reviews)
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About This File

13 years of Doom doesn't have a consistent theme. It was just a project to get some of the mappers together to make a tribute to Doom style map. The map is built inside and around the letters "13 YEARS OF DOOM", with each letter made by different author. No, I don't know what you're talking about. What do you mean "late"? Anyhow, I'm not 100% sure of the credits, as the development cycle was rather long. Apologies to those who I may have forgotten. Have fun! It's never too late to celebrate Doom's 13th birthday!


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Guest

  
Brave attempt, but has imo too many flaws. Textures that don't fit together making ambiance ugly, layout often too cramped without reason, way too many lost souls, secrets without decent awards, automap almost not updated making progression unnecessary difficult. Frequently endless searching. Switchhunt could mostly have been implemented smarter via walkover lines. Monster placement is often uninspired. Overall despite the effort: meh. It's a pity...

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Lightning Hunter

  
I tried to like 13years, but it is just too sloppy. The only good looking rooms are in the word "Doom", and even one of those is a blatant rip-off of Doom2 Map11 (and the original is better). Texture alignment is awful. Game play is too unbalanced, with the only hard fights consisting of in-your-face monsters when you teleport from one letter to another. There were numerous bugs that could have been caught with a little playtesting. Definitely a failed community compilation.

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Guest

Unknown date

  
First, the wad is not really coop-compatible, first the teleporters and some doors do the thing once, second the first sections were pretty low-detail compared to rest of map, third in the boss fight the teleporting monsters do get stuck, 2,5/5 - Alter

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Guest

Unknown date

  
Thirteen or fourteen years? I'm confused. This is a single large map (602 monsters) with each section designed by a different person. The design is generally simple, with some cute touches. I could have done without some of the lost souls, I hate lost souls. I got trapped in a secret lift in the 'P'. The gameplay is entertaining although it's never very hard. The second 'O' seems very familiar. Conceptually clever boss fight; wobbly execution.

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Unknown date

  
Sorry people, apparently a slightly old version was uploaded here, in which the lift and teleporter bugs have been fixed. You can certainly play the map, though. And Alter, the monsters are intended to get stuck in the boss fight. Fatal

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Guest

Unknown date

  
Boring switchhunt.

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Guest

Unknown date

  
Enjoyable fairly large map, which does its concept very well indeed, but suffers slightly from gameplay issues in places. 4*

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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
I like it, well done, really worth playing 4/5

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Guest

Unknown date

  
I like warm body massages.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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