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13 years of Doom

   (21 reviews)
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13 years of Doom doesn't have a consistent theme. It was just a project to get some of the mappers together to make a tribute to Doom style map. The map is built inside and around the letters "13 YEARS OF DOOM", with each letter made by different author. No, I don't know what you're talking about. What do you mean "late"? Anyhow, I'm not 100% sure of the credits, as the development cycle was rather long. Apologies to those who I may have forgotten. Have fun! It's never too late to celebrate Doom's 13th birthday!


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Guest

  
Brave attempt, but has imo too many flaws. Textures that don't fit together making ambiance ugly, layout often too cramped without reason, way too many lost souls, secrets without decent awards, automap almost not updated making progression unnecessary difficult. Frequently endless searching. Switchhunt could mostly have been implemented smarter via walkover lines. Monster placement is often uninspired. Overall despite the effort: meh. It's a pity...

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Lightning Hunter

  
I tried to like 13years, but it is just too sloppy. The only good looking rooms are in the word "Doom", and even one of those is a blatant rip-off of Doom2 Map11 (and the original is better). Texture alignment is awful. Game play is too unbalanced, with the only hard fights consisting of in-your-face monsters when you teleport from one letter to another. There were numerous bugs that could have been caught with a little playtesting. Definitely a failed community compilation.

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Unknown date

  
First, the wad is not really coop-compatible, first the teleporters and some doors do the thing once, second the first sections were pretty low-detail compared to rest of map, third in the boss fight the teleporting monsters do get stuck, 2,5/5 - Alter

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Unknown date

  
Thirteen or fourteen years? I'm confused. This is a single large map (602 monsters) with each section designed by a different person. The design is generally simple, with some cute touches. I could have done without some of the lost souls, I hate lost souls. I got trapped in a secret lift in the 'P'. The gameplay is entertaining although it's never very hard. The second 'O' seems very familiar. Conceptually clever boss fight; wobbly execution.

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Unknown date

  
Sorry people, apparently a slightly old version was uploaded here, in which the lift and teleporter bugs have been fixed. You can certainly play the map, though. And Alter, the monsters are intended to get stuck in the boss fight. Fatal

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Guest

Unknown date

  
Boring switchhunt.

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Guest

Unknown date

  
Enjoyable fairly large map, which does its concept very well indeed, but suffers slightly from gameplay issues in places. 4*

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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
I like it, well done, really worth playing 4/5

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Guest

Unknown date

  
I like warm body massages.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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