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Sphagne Elidor Resources

   (12 reviews)
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Unknown date

  
From what I could tell looking at some of the resources involving radio communication with NPCs, it looks like Chernabog would have been in this. Do you know how badass Chernabog is?

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Woah. This could have made a GREAT TC if it were completed. Sad to see that it will not happen. :/ -Lupinx-Kassman

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^To the above reviewer: You are a terrible excuse for a reviewer, let alone a doom player. If you can read, there's no excuse for you not reading the textfile. If you cannot read, you should stop sniffing glue and go to class. These are great resources, thanks! 5/5 (Spambot check says 5 + 5, even it agrees) - Bukkake

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Unknown date

  
It's nothing, but an excuse of a menu. Other than that, it's just a stupid room w/ a tarnished city. Looks good, plays bad. Of course, some1 can use the resources, but I am quite offended when another menu than doom is used. ~0/5

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Unknown date

  
the skybox is an absolutely gorgeous resource for a big city, and the ideas presented by the radio chat icons are interesting

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WOW!

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Great resources!

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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