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Sphagne Elidor Resources

   (12 reviews)
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From what I could tell looking at some of the resources involving radio communication with NPCs, it looks like Chernabog would have been in this. Do you know how badass Chernabog is?

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Woah. This could have made a GREAT TC if it were completed. Sad to see that it will not happen. :/ -Lupinx-Kassman

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^To the above reviewer: You are a terrible excuse for a reviewer, let alone a doom player. If you can read, there's no excuse for you not reading the textfile. If you cannot read, you should stop sniffing glue and go to class. These are great resources, thanks! 5/5 (Spambot check says 5 + 5, even it agrees) - Bukkake

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It's nothing, but an excuse of a menu. Other than that, it's just a stupid room w/ a tarnished city. Looks good, plays bad. Of course, some1 can use the resources, but I am quite offended when another menu than doom is used. ~0/5

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the skybox is an absolutely gorgeous resource for a big city, and the ideas presented by the radio chat icons are interesting

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WOW!

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Great resources!

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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