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Valleys of Bereavement

   (12 reviews)
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4 Screenshots

About This File

This map began as a practice for using Slopes and 3D Stuff. And Became a Full map in the end.


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Guest

Unknown date

  
Also works with Skulltag.

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Guest

Unknown date

  
This is a decent map with slopes and a texture pack. It's a castle level that resembles a Roger Dean painting; suffers from the "uncanny valley" effect whereby it looks like a poor-quality modern game rather than a great-quality Doom level. Shame there wasn't a more interesting ground, an ocean perhaps. Graphics go wonky when you get to the top of the hill. The gameplay is okay, nice cacodemon nest, but it seems to end just as it gets going. Good start though.

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Unknown date

  
A vivacious map filled with violaceous beauty! - The Voracious Reviewer.

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It's not bad. The level is pretty bland. Alot of detailing is needed. It would have benefited from a new sky texture. The gameplay is so-so. 3/5

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Unknown date

  
Nice map, but few errors and forgets made this wad bland. 3 stars Daimon

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Guest

Unknown date

  
A great technical accomplishment, but the end result looks like a bad Quake II map, with awkward lighting and bland geometry. The texture stretching on slopes caused by Doom's flat tiling system doesn't help matters. I noticed some three- and four-tiered structures, which seems to be a first in a GZDoom level. Aesthetically really drab, but the lightmap and 3D architecture have a good "wow, that's cool" factor. 3/5 --Woolie

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A violaceous map filled with voracious beauty! - The Vivacious Reviewer.

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If nothing else, this level has taught me about the word "violaceous".

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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