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Valleys of Bereavement

   (12 reviews)
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4 Screenshots

About This File

This map began as a practice for using Slopes and 3D Stuff. And Became a Full map in the end.


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Guest

Unknown date

  
Also works with Skulltag.

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Guest

Unknown date

  
This is a decent map with slopes and a texture pack. It's a castle level that resembles a Roger Dean painting; suffers from the "uncanny valley" effect whereby it looks like a poor-quality modern game rather than a great-quality Doom level. Shame there wasn't a more interesting ground, an ocean perhaps. Graphics go wonky when you get to the top of the hill. The gameplay is okay, nice cacodemon nest, but it seems to end just as it gets going. Good start though.

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Unknown date

  
A vivacious map filled with violaceous beauty! - The Voracious Reviewer.

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It's not bad. The level is pretty bland. Alot of detailing is needed. It would have benefited from a new sky texture. The gameplay is so-so. 3/5

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Unknown date

  
Nice map, but few errors and forgets made this wad bland. 3 stars Daimon

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Unknown date

  
A great technical accomplishment, but the end result looks like a bad Quake II map, with awkward lighting and bland geometry. The texture stretching on slopes caused by Doom's flat tiling system doesn't help matters. I noticed some three- and four-tiered structures, which seems to be a first in a GZDoom level. Aesthetically really drab, but the lightmap and 3D architecture have a good "wow, that's cool" factor. 3/5 --Woolie

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A violaceous map filled with voracious beauty! - The Vivacious Reviewer.

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If nothing else, this level has taught me about the word "violaceous".

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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