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Valleys of Bereavement

   (12 reviews)
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4 Screenshots

About This File

This map began as a practice for using Slopes and 3D Stuff. And Became a Full map in the end.


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Guest

Unknown date

  
Also works with Skulltag.

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Guest

Unknown date

  
This is a decent map with slopes and a texture pack. It's a castle level that resembles a Roger Dean painting; suffers from the "uncanny valley" effect whereby it looks like a poor-quality modern game rather than a great-quality Doom level. Shame there wasn't a more interesting ground, an ocean perhaps. Graphics go wonky when you get to the top of the hill. The gameplay is okay, nice cacodemon nest, but it seems to end just as it gets going. Good start though.

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Unknown date

  
A vivacious map filled with violaceous beauty! - The Voracious Reviewer.

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Unknown date

  
It's not bad. The level is pretty bland. Alot of detailing is needed. It would have benefited from a new sky texture. The gameplay is so-so. 3/5

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Nice map, but few errors and forgets made this wad bland. 3 stars Daimon

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Unknown date

  
A great technical accomplishment, but the end result looks like a bad Quake II map, with awkward lighting and bland geometry. The texture stretching on slopes caused by Doom's flat tiling system doesn't help matters. I noticed some three- and four-tiered structures, which seems to be a first in a GZDoom level. Aesthetically really drab, but the lightmap and 3D architecture have a good "wow, that's cool" factor. 3/5 --Woolie

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A violaceous map filled with voracious beauty! - The Vivacious Reviewer.

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If nothing else, this level has taught me about the word "violaceous".

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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