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WolfenDoomed

   (43 reviews)
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About This File

Rarely do you get a wad released that contains only levels using the Doom2 Wolfenstein textures. In my earliest days of WAD Designing I enjoyed making Wolfenstein themed levels but many were not released. But here I bring you exclusive Wolfenstein remakes of 11 selected Doom/Doom2 Maps using only the Doom2 Wolfenstein textures. I reccomend that you play each level from a Pistol Start. The list of levels are shown below.


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NuMetalManiak

  

until you get the chaingun it's rather tedious as heck due to the ss's being hitscanners in rather wide spaces. the idea seems cool for those who liked Wolfenstein but really it's not that good in execution. the Dead Simple level was actually quite nasty too.

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Unknown date

  
So where is this super-douper megawad you were waffling on about? This is shite PC!

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Unknown date

  
This is actually quite good. ***

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Unknown date

  
very poor

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Unknown date

  
Too many nazis means tedium.

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Unknown date

  
The wolfenstein square labyrinth theme might be boring for some, I didn't played the whole WAD yet just for that only browsed through the first levels, but I think it's a nice attempt to make a wolfenstein based doom megawad and there are some harder occasions that makes this one challenging. I like the gameplay, I like that most of the maps are small enough to not get you tired, maybe I'll play and finish this tomorrow. I like the remake of the boss levels. 4/5 - Optimus

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Unknown date

  
This one's hard to judge. It's a poor concept executed well, except that it's no fun to play. As the readme says, these levels use the Wolfenstein textures, they're laid out on a strict 128x128 grid, most of the baddies are Nazis. There are no lifts, no stairs. The levels resemble the originals but with more baddies. They remind me of why Doom seemed such a technical leap in 1994. The Dopedog is in Map10, which is an excruciatingly dull maze with 345 mostly Nazis.

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Unknown date

  
Bah, bland mapsets imho, make a cool "modern style" remakes, or i'll you'll do it more wolf3d style (monsters, guns, graphics, etc.), but this one looks bland. 2 stars from Daimon.

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Unknown date

  
It's not bad. The idea is a crappy concept, but it plays surprisingly well. It was well executed. I think what would have been better is if there were more nazi enemies instead of the standard SS guys. Oh well, I'd rather see this than those retarded jokewads. 3/5

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Unknown date

  
I for one appreciated the maps' subtle charm, PC, and was pleased to see many of the famous maps reglorified in brick form! Some things that hurt reception however are the following: SSG found late in the game/levels (for many people); no genuinely challenging moments on UV; too many clusters of nazis; no significant enhancements over many of the original maps - offer something drastically new even if only in one room per level. Hope that wasn't too harsh ;) 3.5/5 (I know that you like scores

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Unknown date

  
For blocky maps with 90 degree walls it was really good! The only thing I would have done different is use more 256-height sky areas for outdoors parts. Otherwise I liked it alot! The concept was done to nearly its full potnetial!

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Unknown date

  
nice idea 3 stars -z34chris

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Unknown date

  
excellent i love wolfenstein :)

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Unknown date

  
One of the better wolfenstein doom wads. The only thing that's missing here are the nazi dogs, but well 4/5, good job, man!

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Unknown date

  
Well it appears that some of you are happy stagnating in the past... I for one don't like it. This is DOOM not Wolfenstein. If you like boring 2D levels then these are for you. No offence PC but this is not my cup of tea. (To all who don't like my review: Blow it out your arse!) 2/5

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Unknown date

  
Meh this map is more of a 2 star for me. I lost interest after the first few levels, it felt a bit rushed. Maybe it needed more actual Wolfenstein 3D enemies then DooM enemies.-Candle M

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Unknown date

  
wow!!! i hated this a lot!

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Unknown date

  
sucks

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Unknown date

  
Pretty good, only thing I didn't like was the lack of monster variety, more soldiers from Wolfenstein (Or even the regular Doom II monsters) would've improved this a lot.

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Unknown date

  
Not the best I have played within the Wolfenstein 3D themed levels. Awful compared to others, but nice try.-Candle M

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Unknown date

  
It's like Doom. Only with one height level and every wall is based on a 128 x 128 scale. The only time you've got a ceiling that's higher then 128 units is in the few outdoor areas, where it's 256 units. The only enemies in the level are SS Nazis, Demons, and the occasional doom enemy. The dope dog is just a texture from one of his crappy joke wads with the word dope dog written under it. So yeah. It's just a crappy version of a few Doom levels.

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Unknown date

  
i actally enjoyed this but i agree it needs more wolf 3d enemies it be nice if u could add to this anyways 4/5 stars

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Unknown date

  
Interesting concept granted an enjoyable experience with the non-linear layout despite the redundant hordes of Nazis. Not challenging but a joy in 320x200 with Chocolate-Doom atleast. 4/5 - Bloodite Krypto.

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Unknown date

  
Its ok :)

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Unknown date

  
I laughed my ass off remembering all the favorites from 2040, but set back in 1940. Thanks for taking the time out to make this. 4/5 -jj

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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