Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

WolfenDoomed

   (43 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Rarely do you get a wad released that contains only levels using the Doom2 Wolfenstein textures. In my earliest days of WAD Designing I enjoyed making Wolfenstein themed levels but many were not released. But here I bring you exclusive Wolfenstein remakes of 11 selected Doom/Doom2 Maps using only the Doom2 Wolfenstein textures. I reccomend that you play each level from a Pistol Start. The list of levels are shown below.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

until you get the chaingun it's rather tedious as heck due to the ss's being hitscanners in rather wide spaces. the idea seems cool for those who liked Wolfenstein but really it's not that good in execution. the Dead Simple level was actually quite nasty too.

Share this review


Link to review
Guest

Unknown date

  
So where is this super-douper megawad you were waffling on about? This is shite PC!

Share this review


Link to review
Guest

Unknown date

  
This is actually quite good. ***

Share this review


Link to review
Guest

Unknown date

  
very poor

Share this review


Link to review
Guest

Unknown date

  
Too many nazis means tedium.

Share this review


Link to review
Guest

Unknown date

  
The wolfenstein square labyrinth theme might be boring for some, I didn't played the whole WAD yet just for that only browsed through the first levels, but I think it's a nice attempt to make a wolfenstein based doom megawad and there are some harder occasions that makes this one challenging. I like the gameplay, I like that most of the maps are small enough to not get you tired, maybe I'll play and finish this tomorrow. I like the remake of the boss levels. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
This one's hard to judge. It's a poor concept executed well, except that it's no fun to play. As the readme says, these levels use the Wolfenstein textures, they're laid out on a strict 128x128 grid, most of the baddies are Nazis. There are no lifts, no stairs. The levels resemble the originals but with more baddies. They remind me of why Doom seemed such a technical leap in 1994. The Dopedog is in Map10, which is an excruciatingly dull maze with 345 mostly Nazis.

Share this review


Link to review
Guest

Unknown date

  
Bah, bland mapsets imho, make a cool "modern style" remakes, or i'll you'll do it more wolf3d style (monsters, guns, graphics, etc.), but this one looks bland. 2 stars from Daimon.

Share this review


Link to review
Guest

Unknown date

  
It's not bad. The idea is a crappy concept, but it plays surprisingly well. It was well executed. I think what would have been better is if there were more nazi enemies instead of the standard SS guys. Oh well, I'd rather see this than those retarded jokewads. 3/5

Share this review


Link to review
Guest

Unknown date

  
I for one appreciated the maps' subtle charm, PC, and was pleased to see many of the famous maps reglorified in brick form! Some things that hurt reception however are the following: SSG found late in the game/levels (for many people); no genuinely challenging moments on UV; too many clusters of nazis; no significant enhancements over many of the original maps - offer something drastically new even if only in one room per level. Hope that wasn't too harsh ;) 3.5/5 (I know that you like scores

Share this review


Link to review
Guest

Unknown date

  
For blocky maps with 90 degree walls it was really good! The only thing I would have done different is use more 256-height sky areas for outdoors parts. Otherwise I liked it alot! The concept was done to nearly its full potnetial!

Share this review


Link to review
Guest

Unknown date

  
nice idea 3 stars -z34chris

Share this review


Link to review
Guest

Unknown date

  
excellent i love wolfenstein :)

Share this review


Link to review
Guest

Unknown date

  
One of the better wolfenstein doom wads. The only thing that's missing here are the nazi dogs, but well 4/5, good job, man!

Share this review


Link to review
Guest

Unknown date

  
Well it appears that some of you are happy stagnating in the past... I for one don't like it. This is DOOM not Wolfenstein. If you like boring 2D levels then these are for you. No offence PC but this is not my cup of tea. (To all who don't like my review: Blow it out your arse!) 2/5

Share this review


Link to review
Guest

Unknown date

  
Meh this map is more of a 2 star for me. I lost interest after the first few levels, it felt a bit rushed. Maybe it needed more actual Wolfenstein 3D enemies then DooM enemies.-Candle M

Share this review


Link to review
Guest

Unknown date

  
wow!!! i hated this a lot!

Share this review


Link to review
Guest

Unknown date

  
sucks

Share this review


Link to review
Guest

Unknown date

  
Pretty good, only thing I didn't like was the lack of monster variety, more soldiers from Wolfenstein (Or even the regular Doom II monsters) would've improved this a lot.

Share this review


Link to review
Guest

Unknown date

  
Not the best I have played within the Wolfenstein 3D themed levels. Awful compared to others, but nice try.-Candle M

Share this review


Link to review
Guest

Unknown date

  
It's like Doom. Only with one height level and every wall is based on a 128 x 128 scale. The only time you've got a ceiling that's higher then 128 units is in the few outdoor areas, where it's 256 units. The only enemies in the level are SS Nazis, Demons, and the occasional doom enemy. The dope dog is just a texture from one of his crappy joke wads with the word dope dog written under it. So yeah. It's just a crappy version of a few Doom levels.

Share this review


Link to review
Guest

Unknown date

  
i actally enjoyed this but i agree it needs more wolf 3d enemies it be nice if u could add to this anyways 4/5 stars

Share this review


Link to review
Guest

Unknown date

  
Interesting concept granted an enjoyable experience with the non-linear layout despite the redundant hordes of Nazis. Not challenging but a joy in 320x200 with Chocolate-Doom atleast. 4/5 - Bloodite Krypto.

Share this review


Link to review
Guest

Unknown date

  
Its ok :)

Share this review


Link to review
Guest

Unknown date

  
I laughed my ass off remembering all the favorites from 2040, but set back in 1940. Thanks for taking the time out to make this. 4/5 -jj

Share this review


Link to review
  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
×