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Eternal DOOM IV: Return from Oblivion

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3 Screenshots

About This File

All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value.

This is a 7-map demo. TeamTNT intends to create a full megawad next.

Tested with ZDooM and GZDooM

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It's set up like a hub, but I've not been able to proceed without playing the maps in a certain order.

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Guest

  
Great!!!!

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Unknown date

  
^ What that guy said.

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Unknown date

  
YES! A decent map set at last! I am sick of all the utter crap recently (you know who you are). I haven't even played this yet, still downloading, but I know from past expreience, TeamTNT can deliver. Will report when finished. In the meantime... 5/5

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Unknown date

  
This is mighty impressive.

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Unknown date

  
Aside from some emptiness issues in Rex's maps, this demo is AMAZING. Chris's maps are HUGE (OMFG Map13) and I never even began to lose interest. Espi's map is totally different, but manages to be every bit as good! I have to say I enjoyed this demo considerably more than I enjoyed any/all of Eternal III; it has fewer frustrating puzzles and brutally hard-to-find switches. An absolute must download, even if the final project never arrives! 5/5 and then some more!

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Unknown date

  
Modern FPS feel bad comparing to this WAD in terms of life duration. ~Naan

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Unknown date

  
Only played first hub. Reminded me of a `94 map: needlessly-huge, empty rooms; angular level layout (every room's a square or rectangle); unfocused, aimless level progression. New enemies are ridiculous, too. (Rocket-propelled Spider Mastermind?) Backtracking over acres of map space to get supplies is awful. Lots of space to explore, and the battles can heat up sometimes, but the old Eternal is WAY better. 2/5 -VV

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Unknown date

  
VV, if you only play first hub, you havent play Eternal 4. 5/5

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TeamTNT is /not/ dead. -Vis

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Unknown date

  
Nice, but I'm stuck in map12 ...

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Unknown date

  
Great atmosphere, Excellent architecture, nonlinear, intriguing layout, fun running battles, lots of ammo, zillions of enemies, Doom at its best.

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Unknown date

  
WOW. The midevil theme really makes this WAD fun to play. The hub maps have ok gameplay, but have really good graphics and a couple cool sprites (I think i saw the lamps somewhere else also, maybe heretic or another WAD). The sky adds an errie effect to the maps. Map27 is by far the best map I've seen, and simply kicks ass! The only downside to this WAD is the rather large levels which can be annoying. 5/5 -r_rr

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The only level worth playing is map27, seriously, get slige and make a megawad with 300 rooms a level, it'd be more fun than this...

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A simply wonderful wad. I don't think there's anything I could say that hasn't already been said. Only ignore if you don't like long map's, puzzles, (Or Hubs in general) 5/5

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Lots of eye candy in this one, however, I can't say much for gameplay. These are very big levels that sprawl in every direction and leave you feeling...well...los t most of the time. Lots of switches, dead ends, and one way doors that force you to continually back track through the endless, empty areas that you've already cleared. This gets frustrating after about a half hour. I will say that I can't give it any less than a 3 rating seeing that the architecture is so very top notch.

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Unknown date

  
Terribly overrated by people desperate for content, willing to vote up even the most mediocre offerings. Best to wad this up and toss it in the bin so you can spend your time playing something less milquetoast.

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Very nice to see this kind of ambition in a proJect. I look forward to more and I'm loving what I've played so far.

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Unknown date

  
One of the best wads. Pretty game design. Large maps. Good enemies. 5/5

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Unknown date

  
I agree is hard to jugde this. the levels looks awesome but also too perfect. Lots of empty space. The team should bring some destroyed temples back. Like scythe 2 later levels. All levels seems to be epic so far.

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If you're unsure what to think about this wad, idclev to map27 and you will no longer have any question. The other maps are decent in themselves, but map27 is well-designed enough to feel like it could be part of a Myst game. Absolutely incredible.

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Unknown date

  
6 stars would be underrate this amazing work.

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Most to write about this demo has already been posted, so I'll keep it short: playing all levels @ UV gave me almost a whole day of pure fun - which is where it is all about. So this demo earns an absolutely solid 5/5. BTW it's NOT perfect, but imo very near. Complements to the team :-)

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This is by TeamTNT, what more do I need to say? Get it now. Can't wait for the next instalment. 5/5

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I'm gonna break the 5 chain and give this wad a 4/5. I really like the architecture, etc, but like, there's too much empty hallways. Some sounds were a little annoying too. Although, I enjoyed playing through this wad. Great job. 4/5 -Moti

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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