Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Eternal DOOM IV: Return from Oblivion

   (124 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value.

This is a 7-map demo. TeamTNT intends to create a full megawad next.

Tested with ZDooM and GZDooM

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
It's set up like a hub, but I've not been able to proceed without playing the maps in a certain order.

Share this review


Link to review
Guest

  
Great!!!!

Share this review


Link to review
Guest

Unknown date

  
^ What that guy said.

Share this review


Link to review
Guest

Unknown date

  
YES! A decent map set at last! I am sick of all the utter crap recently (you know who you are). I haven't even played this yet, still downloading, but I know from past expreience, TeamTNT can deliver. Will report when finished. In the meantime... 5/5

Share this review


Link to review
Guest

Unknown date

  
This is mighty impressive.

Share this review


Link to review
Guest

Unknown date

  
Aside from some emptiness issues in Rex's maps, this demo is AMAZING. Chris's maps are HUGE (OMFG Map13) and I never even began to lose interest. Espi's map is totally different, but manages to be every bit as good! I have to say I enjoyed this demo considerably more than I enjoyed any/all of Eternal III; it has fewer frustrating puzzles and brutally hard-to-find switches. An absolute must download, even if the final project never arrives! 5/5 and then some more!

Share this review


Link to review
Guest

Unknown date

  
Modern FPS feel bad comparing to this WAD in terms of life duration. ~Naan

Share this review


Link to review
Guest

Unknown date

  
Only played first hub. Reminded me of a `94 map: needlessly-huge, empty rooms; angular level layout (every room's a square or rectangle); unfocused, aimless level progression. New enemies are ridiculous, too. (Rocket-propelled Spider Mastermind?) Backtracking over acres of map space to get supplies is awful. Lots of space to explore, and the battles can heat up sometimes, but the old Eternal is WAY better. 2/5 -VV

Share this review


Link to review
Guest

Unknown date

  
VV, if you only play first hub, you havent play Eternal 4. 5/5

Share this review


Link to review
Guest

Unknown date

  
TeamTNT is /not/ dead. -Vis

Share this review


Link to review
Guest

Unknown date

  
Nice, but I'm stuck in map12 ...

Share this review


Link to review
Guest

Unknown date

  
Great atmosphere, Excellent architecture, nonlinear, intriguing layout, fun running battles, lots of ammo, zillions of enemies, Doom at its best.

Share this review


Link to review
Guest

Unknown date

  
WOW. The midevil theme really makes this WAD fun to play. The hub maps have ok gameplay, but have really good graphics and a couple cool sprites (I think i saw the lamps somewhere else also, maybe heretic or another WAD). The sky adds an errie effect to the maps. Map27 is by far the best map I've seen, and simply kicks ass! The only downside to this WAD is the rather large levels which can be annoying. 5/5 -r_rr

Share this review


Link to review
Guest

Unknown date

  
The only level worth playing is map27, seriously, get slige and make a megawad with 300 rooms a level, it'd be more fun than this...

Share this review


Link to review
Guest

Unknown date

  
A simply wonderful wad. I don't think there's anything I could say that hasn't already been said. Only ignore if you don't like long map's, puzzles, (Or Hubs in general) 5/5

Share this review


Link to review
Guest

Unknown date

  
Lots of eye candy in this one, however, I can't say much for gameplay. These are very big levels that sprawl in every direction and leave you feeling...well...los t most of the time. Lots of switches, dead ends, and one way doors that force you to continually back track through the endless, empty areas that you've already cleared. This gets frustrating after about a half hour. I will say that I can't give it any less than a 3 rating seeing that the architecture is so very top notch.

Share this review


Link to review
Guest

Unknown date

  
Terribly overrated by people desperate for content, willing to vote up even the most mediocre offerings. Best to wad this up and toss it in the bin so you can spend your time playing something less milquetoast.

Share this review


Link to review
Guest

Unknown date

  
Very nice to see this kind of ambition in a proJect. I look forward to more and I'm loving what I've played so far.

Share this review


Link to review
Guest

Unknown date

  
One of the best wads. Pretty game design. Large maps. Good enemies. 5/5

Share this review


Link to review
Guest

Unknown date

  
I agree is hard to jugde this. the levels looks awesome but also too perfect. Lots of empty space. The team should bring some destroyed temples back. Like scythe 2 later levels. All levels seems to be epic so far.

Share this review


Link to review
Guest

Unknown date

  
If you're unsure what to think about this wad, idclev to map27 and you will no longer have any question. The other maps are decent in themselves, but map27 is well-designed enough to feel like it could be part of a Myst game. Absolutely incredible.

Share this review


Link to review
Guest

Unknown date

  
6 stars would be underrate this amazing work.

Share this review


Link to review
Guest

Unknown date

  
Most to write about this demo has already been posted, so I'll keep it short: playing all levels @ UV gave me almost a whole day of pure fun - which is where it is all about. So this demo earns an absolutely solid 5/5. BTW it's NOT perfect, but imo very near. Complements to the team :-)

Share this review


Link to review
Guest

Unknown date

  
This is by TeamTNT, what more do I need to say? Get it now. Can't wait for the next instalment. 5/5

Share this review


Link to review
Guest

Unknown date

  
I'm gonna break the 5 chain and give this wad a 4/5. I really like the architecture, etc, but like, there's too much empty hallways. Some sounds were a little annoying too. Although, I enjoyed playing through this wad. Great job. 4/5 -Moti

Share this review


Link to review
  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
×