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Eternal DOOM IV: Return from Oblivion

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About This File

All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value.

This is a 7-map demo. TeamTNT intends to create a full megawad next.

Tested with ZDooM and GZDooM

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It's set up like a hub, but I've not been able to proceed without playing the maps in a certain order.

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Guest

  
Great!!!!

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Unknown date

  
^ What that guy said.

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Unknown date

  
YES! A decent map set at last! I am sick of all the utter crap recently (you know who you are). I haven't even played this yet, still downloading, but I know from past expreience, TeamTNT can deliver. Will report when finished. In the meantime... 5/5

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Unknown date

  
This is mighty impressive.

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Aside from some emptiness issues in Rex's maps, this demo is AMAZING. Chris's maps are HUGE (OMFG Map13) and I never even began to lose interest. Espi's map is totally different, but manages to be every bit as good! I have to say I enjoyed this demo considerably more than I enjoyed any/all of Eternal III; it has fewer frustrating puzzles and brutally hard-to-find switches. An absolute must download, even if the final project never arrives! 5/5 and then some more!

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Modern FPS feel bad comparing to this WAD in terms of life duration. ~Naan

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Unknown date

  
Only played first hub. Reminded me of a `94 map: needlessly-huge, empty rooms; angular level layout (every room's a square or rectangle); unfocused, aimless level progression. New enemies are ridiculous, too. (Rocket-propelled Spider Mastermind?) Backtracking over acres of map space to get supplies is awful. Lots of space to explore, and the battles can heat up sometimes, but the old Eternal is WAY better. 2/5 -VV

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VV, if you only play first hub, you havent play Eternal 4. 5/5

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TeamTNT is /not/ dead. -Vis

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Unknown date

  
Nice, but I'm stuck in map12 ...

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Unknown date

  
Great atmosphere, Excellent architecture, nonlinear, intriguing layout, fun running battles, lots of ammo, zillions of enemies, Doom at its best.

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Unknown date

  
WOW. The midevil theme really makes this WAD fun to play. The hub maps have ok gameplay, but have really good graphics and a couple cool sprites (I think i saw the lamps somewhere else also, maybe heretic or another WAD). The sky adds an errie effect to the maps. Map27 is by far the best map I've seen, and simply kicks ass! The only downside to this WAD is the rather large levels which can be annoying. 5/5 -r_rr

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The only level worth playing is map27, seriously, get slige and make a megawad with 300 rooms a level, it'd be more fun than this...

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A simply wonderful wad. I don't think there's anything I could say that hasn't already been said. Only ignore if you don't like long map's, puzzles, (Or Hubs in general) 5/5

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Lots of eye candy in this one, however, I can't say much for gameplay. These are very big levels that sprawl in every direction and leave you feeling...well...los t most of the time. Lots of switches, dead ends, and one way doors that force you to continually back track through the endless, empty areas that you've already cleared. This gets frustrating after about a half hour. I will say that I can't give it any less than a 3 rating seeing that the architecture is so very top notch.

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Terribly overrated by people desperate for content, willing to vote up even the most mediocre offerings. Best to wad this up and toss it in the bin so you can spend your time playing something less milquetoast.

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Very nice to see this kind of ambition in a proJect. I look forward to more and I'm loving what I've played so far.

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Unknown date

  
One of the best wads. Pretty game design. Large maps. Good enemies. 5/5

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I agree is hard to jugde this. the levels looks awesome but also too perfect. Lots of empty space. The team should bring some destroyed temples back. Like scythe 2 later levels. All levels seems to be epic so far.

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If you're unsure what to think about this wad, idclev to map27 and you will no longer have any question. The other maps are decent in themselves, but map27 is well-designed enough to feel like it could be part of a Myst game. Absolutely incredible.

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6 stars would be underrate this amazing work.

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Most to write about this demo has already been posted, so I'll keep it short: playing all levels @ UV gave me almost a whole day of pure fun - which is where it is all about. So this demo earns an absolutely solid 5/5. BTW it's NOT perfect, but imo very near. Complements to the team :-)

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This is by TeamTNT, what more do I need to say? Get it now. Can't wait for the next instalment. 5/5

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I'm gonna break the 5 chain and give this wad a 4/5. I really like the architecture, etc, but like, there's too much empty hallways. Some sounds were a little annoying too. Although, I enjoyed playing through this wad. Great job. 4/5 -Moti

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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