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Eternal DOOM IV: Return from Oblivion

   (124 reviews)
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3 Screenshots

About This File

All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value.

This is a 7-map demo. TeamTNT intends to create a full megawad next.

Tested with ZDooM and GZDooM

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Guest

  
It's set up like a hub, but I've not been able to proceed without playing the maps in a certain order.

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Guest

  
Great!!!!

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Guest

Unknown date

  
^ What that guy said.

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Unknown date

  
YES! A decent map set at last! I am sick of all the utter crap recently (you know who you are). I haven't even played this yet, still downloading, but I know from past expreience, TeamTNT can deliver. Will report when finished. In the meantime... 5/5

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Unknown date

  
This is mighty impressive.

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Unknown date

  
Aside from some emptiness issues in Rex's maps, this demo is AMAZING. Chris's maps are HUGE (OMFG Map13) and I never even began to lose interest. Espi's map is totally different, but manages to be every bit as good! I have to say I enjoyed this demo considerably more than I enjoyed any/all of Eternal III; it has fewer frustrating puzzles and brutally hard-to-find switches. An absolute must download, even if the final project never arrives! 5/5 and then some more!

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Unknown date

  
Modern FPS feel bad comparing to this WAD in terms of life duration. ~Naan

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Unknown date

  
Only played first hub. Reminded me of a `94 map: needlessly-huge, empty rooms; angular level layout (every room's a square or rectangle); unfocused, aimless level progression. New enemies are ridiculous, too. (Rocket-propelled Spider Mastermind?) Backtracking over acres of map space to get supplies is awful. Lots of space to explore, and the battles can heat up sometimes, but the old Eternal is WAY better. 2/5 -VV

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Unknown date

  
VV, if you only play first hub, you havent play Eternal 4. 5/5

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Unknown date

  
TeamTNT is /not/ dead. -Vis

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Unknown date

  
Nice, but I'm stuck in map12 ...

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Unknown date

  
Great atmosphere, Excellent architecture, nonlinear, intriguing layout, fun running battles, lots of ammo, zillions of enemies, Doom at its best.

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Unknown date

  
WOW. The midevil theme really makes this WAD fun to play. The hub maps have ok gameplay, but have really good graphics and a couple cool sprites (I think i saw the lamps somewhere else also, maybe heretic or another WAD). The sky adds an errie effect to the maps. Map27 is by far the best map I've seen, and simply kicks ass! The only downside to this WAD is the rather large levels which can be annoying. 5/5 -r_rr

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Unknown date

  
The only level worth playing is map27, seriously, get slige and make a megawad with 300 rooms a level, it'd be more fun than this...

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Unknown date

  
A simply wonderful wad. I don't think there's anything I could say that hasn't already been said. Only ignore if you don't like long map's, puzzles, (Or Hubs in general) 5/5

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Unknown date

  
Lots of eye candy in this one, however, I can't say much for gameplay. These are very big levels that sprawl in every direction and leave you feeling...well...los t most of the time. Lots of switches, dead ends, and one way doors that force you to continually back track through the endless, empty areas that you've already cleared. This gets frustrating after about a half hour. I will say that I can't give it any less than a 3 rating seeing that the architecture is so very top notch.

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Unknown date

  
Terribly overrated by people desperate for content, willing to vote up even the most mediocre offerings. Best to wad this up and toss it in the bin so you can spend your time playing something less milquetoast.

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Unknown date

  
Very nice to see this kind of ambition in a proJect. I look forward to more and I'm loving what I've played so far.

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Unknown date

  
One of the best wads. Pretty game design. Large maps. Good enemies. 5/5

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Unknown date

  
I agree is hard to jugde this. the levels looks awesome but also too perfect. Lots of empty space. The team should bring some destroyed temples back. Like scythe 2 later levels. All levels seems to be epic so far.

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Unknown date

  
If you're unsure what to think about this wad, idclev to map27 and you will no longer have any question. The other maps are decent in themselves, but map27 is well-designed enough to feel like it could be part of a Myst game. Absolutely incredible.

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Unknown date

  
6 stars would be underrate this amazing work.

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Unknown date

  
Most to write about this demo has already been posted, so I'll keep it short: playing all levels @ UV gave me almost a whole day of pure fun - which is where it is all about. So this demo earns an absolutely solid 5/5. BTW it's NOT perfect, but imo very near. Complements to the team :-)

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This is by TeamTNT, what more do I need to say? Get it now. Can't wait for the next instalment. 5/5

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I'm gonna break the 5 chain and give this wad a 4/5. I really like the architecture, etc, but like, there's too much empty hallways. Some sounds were a little annoying too. Although, I enjoyed playing through this wad. Great job. 4/5 -Moti

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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