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Zharkov Goes to the Store

   (95 reviews)
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About This File

Spawned from the tepid waters of a stagnant project of mine. This weaponset follows the chronicles of General Zharkov into the line between reality and fiction. Go to the Store to discover weapons such as missile walls, rice guns, ricochet rifles, and projectile rainers. Go to the Store to discover a wealth of insanity, one step after the other a fight for survival from oneself. Go to the Store, Zharkov. Destiny.


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Gustavo6046

  
Funny nice little mod! It is cool! :)

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Guest

  
A good old one!

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Guest

  
Funny. Gets repetitve sometimes.

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Guest

  
Most of the weapons are awkward to use and have to have been very poorly tested (plus the random weapon slots leave a worse first impression). It is genuinely original and funny, unlike the "humor" in Lost Soulsphere (hay luk i can swop sprights arownd randumly and spel rong!) and the level names actually fit the locations better than the Doom 2 originals do.

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Guest

  
Great mod.Now make maps please?

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Guest

Unknown date

  
It is awesome :D. It brought me lots of fun and I completed hundreds of maps before I got bored.

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Unknown date

  
Truly legendary.

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Unknown date

  
This mod is very creative, and I like the crazy style, especially the detachable arm is awesome, though I didn't use the gun that shoots rocks as it was somewhat buggy and I'd kill myself >.< So this is an epic tale of craze and inner demons :D

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Unknown date

  
zomfgbestwadeveryeah baby

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Unknown date

  
Most awesome insanity ever, all ph33r da Zharkov!

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Unknown date

  
BETTER THAN CRAN TIME

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Unknown date

  
Pure awesomeness and insanity. :D

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Unknown date

  
This is the most insane weapons mod ever created. I love it! I mean, where else can you have hyper-fast karate fighting skills AND be able to throw your arm at someone?! 5/5

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Unknown date

  
The Ricochot gun could have when I was younger done with. Mental this is! BTW Xaser, made of Zectron the rubber balls are.

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Unknown date

  
This is the most insane weapons mod ever. 5 stars for that awesome fist alt-fire alone. :P - MoD

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Unknown date

  
Woahlyshit, this is epic for sheer insanity alone Everything else makes it better. ~Kate

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Unknown date

  
Lol i liked the arm throwing, the mod is kinda crazy but it kicks some major ass. 5/5

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Unknown date

  
a few great and funny weapons 4.5/5

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Unknown date

  
now try adding this to a jokewad like mock 2. lol 5/5

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Unknown date

  
alternet fire for fist is awesome XD 5/5

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Unknown date

  
Vomit... it sucks

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Unknown date

  
weird... JUST THE WAY I LIKE IT!

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Unknown date

  
Funny stuff 4/5 Oh no, you know what time it is!

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Unknown date

  
Got a love it when you can kick somebody with both feet simultaneously while maneuvering around them and throwing your own arms at them to finish 'em off. 5/5 -Vis

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Unknown date

  
CRAN TIME 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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