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Zharkov Goes to the Store

   (95 reviews)
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About This File

Spawned from the tepid waters of a stagnant project of mine. This weaponset follows the chronicles of General Zharkov into the line between reality and fiction. Go to the Store to discover weapons such as missile walls, rice guns, ricochet rifles, and projectile rainers. Go to the Store to discover a wealth of insanity, one step after the other a fight for survival from oneself. Go to the Store, Zharkov. Destiny.


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Gustavo6046

  
Funny nice little mod! It is cool! :)

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Guest

  
A good old one!

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Guest

  
Funny. Gets repetitve sometimes.

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Guest

  
Most of the weapons are awkward to use and have to have been very poorly tested (plus the random weapon slots leave a worse first impression). It is genuinely original and funny, unlike the "humor" in Lost Soulsphere (hay luk i can swop sprights arownd randumly and spel rong!) and the level names actually fit the locations better than the Doom 2 originals do.

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Guest

  
Great mod.Now make maps please?

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Unknown date

  
It is awesome :D. It brought me lots of fun and I completed hundreds of maps before I got bored.

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Unknown date

  
Truly legendary.

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Unknown date

  
This mod is very creative, and I like the crazy style, especially the detachable arm is awesome, though I didn't use the gun that shoots rocks as it was somewhat buggy and I'd kill myself >.< So this is an epic tale of craze and inner demons :D

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Unknown date

  
zomfgbestwadeveryeah baby

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Unknown date

  
Most awesome insanity ever, all ph33r da Zharkov!

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Unknown date

  
BETTER THAN CRAN TIME

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Unknown date

  
Pure awesomeness and insanity. :D

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Unknown date

  
This is the most insane weapons mod ever created. I love it! I mean, where else can you have hyper-fast karate fighting skills AND be able to throw your arm at someone?! 5/5

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Unknown date

  
The Ricochot gun could have when I was younger done with. Mental this is! BTW Xaser, made of Zectron the rubber balls are.

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Unknown date

  
This is the most insane weapons mod ever. 5 stars for that awesome fist alt-fire alone. :P - MoD

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Unknown date

  
Woahlyshit, this is epic for sheer insanity alone Everything else makes it better. ~Kate

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Unknown date

  
Lol i liked the arm throwing, the mod is kinda crazy but it kicks some major ass. 5/5

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Unknown date

  
a few great and funny weapons 4.5/5

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Unknown date

  
now try adding this to a jokewad like mock 2. lol 5/5

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Unknown date

  
alternet fire for fist is awesome XD 5/5

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Unknown date

  
Vomit... it sucks

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Unknown date

  
weird... JUST THE WAY I LIKE IT!

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Unknown date

  
Funny stuff 4/5 Oh no, you know what time it is!

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Unknown date

  
Got a love it when you can kick somebody with both feet simultaneously while maneuvering around them and throwing your own arms at them to finish 'em off. 5/5 -Vis

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Unknown date

  
CRAN TIME 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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