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octagon.zip

   (8 reviews)
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About This File

This is an E1M1 replacement pwad. It's texture protected against shareware play. Written with DEU 5.0 and run past BSP11x.EXE, it supports 4 players. This level contains only the enemies you might expect to find in an E1M1 - Sargeants and Imps. Your only weapons are shotguns and a chaingun. Good hunting!


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One of my good-ol' 1994 favourites. For that time quite interesting map layout with some nice puzzles. Considered gameplay @ UV as hard in my kbd times; as a mouser it's much easier... Rated as 1994 map: solid 4*.

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This was so much fun back in 1995.

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I like the style of this level. It's simple and cool. -TomoAlien

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Nice map, different from most. Can be hard to navigate, even with automap (you'll have to think a bit). Has an "imp hive" vibe to it. Overall, pretty good for 1994.

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This is a very early retro E1 level, with an octagonal theme. The opening room looks nice, the rest is so-so. Marred by an overlong dark maze at the beginning. Some clever ideas for 1994; there's a neat secret with a hidden staircase, the dark maze at least has an over/under thing, and the large octagonal arena has a certain epic grandeur. Overall very dull though, reminded me of one of the early Quake levels.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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