Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

octagon.zip

   (8 reviews)
Sign in to follow this  

Guest

About This File

This is an E1M1 replacement pwad. It's texture protected against shareware play. Written with DEU 5.0 and run past BSP11x.EXE, it supports 4 players. This level contains only the enemies you might expect to find in an E1M1 - Sargeants and Imps. Your only weapons are shotguns and a chaingun. Good hunting!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
One of my good-ol' 1994 favourites. For that time quite interesting map layout with some nice puzzles. Considered gameplay @ UV as hard in my kbd times; as a mouser it's much easier... Rated as 1994 map: solid 4*.

Share this review


Link to review
Guest

Unknown date

  
This was so much fun back in 1995.

Share this review


Link to review
Guest

Unknown date

  
I like the style of this level. It's simple and cool. -TomoAlien

Share this review


Link to review
Guest

Unknown date

  
Nice map, different from most. Can be hard to navigate, even with automap (you'll have to think a bit). Has an "imp hive" vibe to it. Overall, pretty good for 1994.

Share this review


Link to review
Guest

Unknown date

  
This is a very early retro E1 level, with an octagonal theme. The opening room looks nice, the rest is so-so. Marred by an overlong dark maze at the beginning. Some clever ideas for 1994; there's a neat secret with a hidden staircase, the dark maze at least has an over/under thing, and the large octagonal arena has a certain epic grandeur. Overall very dull though, reminded me of one of the early Quake levels.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
×