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1024 seized megawad

   (13 reviews)
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6 Screenshots

About This File

This time, our friendly Daimon will delight the community with this new megawad, all sized in the fashionable 1024x1024 limit.

This map will look maybe a bit obsolete (DEHACKED instead of DECORATE, some naive in the layout form) since this is a megawad which i'm working on since 2006, and after some projects, real life and various other stuff i finished right now. That's all.


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Unknown date

  
An excellent pack that contains very good 1024 maps, probably the best ones released for now. Really funny and enjoyable. I do recommend it. 5/5 -Glassyman

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Unknown date

  
not bad but its also nothing memorable... you can get stuck with no way out in levels 02,04,13 and in level 16 there is a scrolling floor on top of the switch for some reason... 3/5 - hnsolo77

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Unknown date

  
not hard to do and most levels looked good.killed 50 minutes on UV 4/5

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Unknown date

  
Very good. What's with all the megaspheres though? :P. It would be better if it was 2048, but whatever, I liked em.

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Unknown date

  
A really nice set of old schoolish looking maps, and fun gameplay. Just a pity this requires Zdoom. I'll still give this 5/5!

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Unknown date

  
Liked it, some designs could have been better but it wad fun. And looked decent too. 4/5

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Guest

Unknown date

  
Good but Map10 is missing a key.

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Guest

Unknown date

  
1024 shit. Congrats. 5/5

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Unknown date

  
Very detailed, and incredibly "epic" for such tiny levels. A little easy on the difficulty, but still a fun quick blast. 5/5

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Unknown date

  
I am not a fan of the 1024 restriction, but this mapset is great. Short maps and fun to play through them. The design is average 4/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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