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1024 seized megawad

   (13 reviews)
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6 Screenshots

About This File

This time, our friendly Daimon will delight the community with this new megawad, all sized in the fashionable 1024x1024 limit.

This map will look maybe a bit obsolete (DEHACKED instead of DECORATE, some naive in the layout form) since this is a megawad which i'm working on since 2006, and after some projects, real life and various other stuff i finished right now. That's all.


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Guest

Unknown date

  
An excellent pack that contains very good 1024 maps, probably the best ones released for now. Really funny and enjoyable. I do recommend it. 5/5 -Glassyman

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Guest

Unknown date

  
not bad but its also nothing memorable... you can get stuck with no way out in levels 02,04,13 and in level 16 there is a scrolling floor on top of the switch for some reason... 3/5 - hnsolo77

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Guest

Unknown date

  
not hard to do and most levels looked good.killed 50 minutes on UV 4/5

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Guest

Unknown date

  
Very good. What's with all the megaspheres though? :P. It would be better if it was 2048, but whatever, I liked em.

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Guest

Unknown date

  
A really nice set of old schoolish looking maps, and fun gameplay. Just a pity this requires Zdoom. I'll still give this 5/5!

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Unknown date

  
Liked it, some designs could have been better but it wad fun. And looked decent too. 4/5

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Guest

Unknown date

  
Good but Map10 is missing a key.

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Guest

Unknown date

  
1024 shit. Congrats. 5/5

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Guest

Unknown date

  
Very detailed, and incredibly "epic" for such tiny levels. A little easy on the difficulty, but still a fun quick blast. 5/5

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Unknown date

  
I am not a fan of the 1024 restriction, but this mapset is great. Short maps and fun to play through them. The design is average 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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