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Doom 3 Hellknight

   (9 reviews)
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About This File

Baron from Hell and Hellknight (which is just differently colored Baron) are my favourite Doom monsters. They're really great. But when Doom 3 was realeased I enjoyed new hellknight too so I decided to replace a Doom1 Baron from Hell with Hellknight from D3. The work I've done is presented here, I hope you'll like it. And yes, I know: what are those original legs doing there?! Hellknight in Doom 3 didn't have them! So... they're existing ;) I just thought myslef that they look pretty fine.


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Unknown date

  
??? This is terrible

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Guest

Unknown date

  
it looks like he has a butt on his face LOL

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Unknown date

  
now this wad i loved because it looked badass having the gray doom 3 hellknight along with the horse legs from the original hellknights also colored gray i thought it was bitchin plus it made the barons and hellknights much more different instead of having them the same like before i give this 5/5 for an awesome edit and interesting creativity however your imps could use some work...

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Unknown date

  
couldhave made the hand a greyish color like the rest of him and made the head less bright and have more features on it, no wait, i could do that! THANKS FOR PLAYING YOU ASSFACE -- Mock 2

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Unknown date

  
It looks like ass. Probably because the dude's face is literally an ass. It sticks out because it's brighter and has less contrast than the rest of his body. The hands are also unmodified from the original so the light brown clashes horribly with the new dark grey. I would also like the legs to have been digitigrade rather than the way they were with the original hellknight, like in doom 3.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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