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Doom 3 Hellknight

   (9 reviews)
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About This File

Baron from Hell and Hellknight (which is just differently colored Baron) are my favourite Doom monsters. They're really great. But when Doom 3 was realeased I enjoyed new hellknight too so I decided to replace a Doom1 Baron from Hell with Hellknight from D3. The work I've done is presented here, I hope you'll like it. And yes, I know: what are those original legs doing there?! Hellknight in Doom 3 didn't have them! So... they're existing ;) I just thought myslef that they look pretty fine.


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Unknown date

  
??? This is terrible

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Guest

Unknown date

  
it looks like he has a butt on his face LOL

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Guest

Unknown date

  
now this wad i loved because it looked badass having the gray doom 3 hellknight along with the horse legs from the original hellknights also colored gray i thought it was bitchin plus it made the barons and hellknights much more different instead of having them the same like before i give this 5/5 for an awesome edit and interesting creativity however your imps could use some work...

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Unknown date

  
couldhave made the hand a greyish color like the rest of him and made the head less bright and have more features on it, no wait, i could do that! THANKS FOR PLAYING YOU ASSFACE -- Mock 2

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Unknown date

  
It looks like ass. Probably because the dude's face is literally an ass. It sticks out because it's brighter and has less contrast than the rest of his body. The hands are also unmodified from the original so the light brown clashes horribly with the new dark grey. I would also like the legs to have been digitigrade rather than the way they were with the original hellknight, like in doom 3.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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