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Doom 3 Hellknight

   (9 reviews)
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About This File

Baron from Hell and Hellknight (which is just differently colored Baron) are my favourite Doom monsters. They're really great. But when Doom 3 was realeased I enjoyed new hellknight too so I decided to replace a Doom1 Baron from Hell with Hellknight from D3. The work I've done is presented here, I hope you'll like it. And yes, I know: what are those original legs doing there?! Hellknight in Doom 3 didn't have them! So... they're existing ;) I just thought myslef that they look pretty fine.


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Guest

Unknown date

  
??? This is terrible

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Guest

Unknown date

  
it looks like he has a butt on his face LOL

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Guest

Unknown date

  
now this wad i loved because it looked badass having the gray doom 3 hellknight along with the horse legs from the original hellknights also colored gray i thought it was bitchin plus it made the barons and hellknights much more different instead of having them the same like before i give this 5/5 for an awesome edit and interesting creativity however your imps could use some work...

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Unknown date

  
couldhave made the hand a greyish color like the rest of him and made the head less bright and have more features on it, no wait, i could do that! THANKS FOR PLAYING YOU ASSFACE -- Mock 2

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Unknown date

  
It looks like ass. Probably because the dude's face is literally an ass. It sticks out because it's brighter and has less contrast than the rest of his body. The hands are also unmodified from the original so the light brown clashes horribly with the new dark grey. I would also like the legs to have been digitigrade rather than the way they were with the original hellknight, like in doom 3.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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