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Reloaded

   (13 reviews)
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Guest

Unknown date

  
One of the coolest r_rr maps yet. Small HOM at the end of level, but other than that great. 4/5

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Guest

Unknown date

  
Pretty terrible layout, high difficulty level but not in a fun way. The palette is distracting and unenjoyable to play with. And really, you can do all these fancy GZDoom features but can't peg your door textures properly? 1/5

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Guest

Unknown date

  
This is a decent map with a custom colour palette, that makes everything mostly monochrome, with spot effects here and there. The palette is a good idea executed indifferently; as with other monochrome levels it's hard to tell the barons and hell knights apart, and the keys. The big problem is that the level is an average 1995 map, it even has an undergound slime maze. The BFG secret is a bit OTT, although the monsters seem slightly tougher than usual.

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Guest

Unknown date

  
Absolutely impeccable. What a show! 5/5

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Guest

Unknown date

  
If the map got 3 5 votes, how come it's on 2 and a half?!

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Guest

Unknown date

  
Quite nice, and quite promising. It's not as good as Void or Happy Time Circus, but it's very much worth playing.

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Guest

Unknown date

  
Nice map! It was short and sweet! 4/5!-Candle M

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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