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Hyper-Node Alpha

   (9 reviews)
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3 Screenshots

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An average-sized tech-style map.


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Unknown date

  
This puts you up against 511 monsters in a large and detailed techbase. It has a modern look, but a classic E1 gameplay feel, which is a clever trick to pull off. It's like a super 1995 level bloated up to womanly proportions. The map suffers from a baroque level of switch hunting, and it's not hard at all - you fight mostly imps and former humans. The double shotgun is almost unnecessary, like Leon Russell. I just ran past the final battle. It's good though.

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Unknown date

  
A large techbase looking level that is a blast to play. I love when authors put time into the detailing of the map. Lots of switches but what the hell, everything else makes up for it. 6/2/08

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Unknown date

  
Easy all the way, but unfortunately I had to die on the exit door. I had a lot of fun playing this. Thx. I think it could have been a bit more creepy, since that seemed to be the theme that you were after. Of course I'm not implying dark rooms, do you hear me ID Software, ha ha...

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Hey nice tech base themed level, it was pretty long, but it was fun! 4/5 from me, I thought it didn't need a Cyber Demon at the last minute, but thats just IMO.-Candle M

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Unknown date

  
Very enjoyable wad to play.

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Guest

Unknown date

  
Absolutely, a recommended download for e1 fans, and a incredible and enjoyable level from Lutarez! no doubt: 5/5. daimon

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Guest

Unknown date

  
very good and enjoyable, very good lighting, but too much of a switch hunt 4/5

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Unknown date

  
Too big, too unfocused. It's showing potential, but you should try doing smaller levels.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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