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Beyond Horrible!

   (15 reviews)
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Taking place where a new nightmare ended. The player now finds him self on Venus! You must fight your way through the Venus base and find out what the hell is going on......


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trrobin

  
Pretty fun to play, but there's some niggles that hold it back a little that should have been found before release. Still worth a play through though!

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Unknown date

  
Some maps are good, some other well a little bit of detail wasn't awful... whatever my favorite map is e2m4, really interesting first effort iron. I gave to this one 3 out of 5 stars. 3+2=5 spambot check is ok! - Author of e2m9

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Unknown date

  
hmmmmmmmm, detail ok, gameplay good for the most part, i would this is a 4/5 megawad.

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Unknown date

  
Yea, its a 4/5 star set. E2M4 has the best visuals, the rest looks ok as well but has a lot less detail.

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Unknown date

  
ok, so where is oskyrt3 :), always a treat to see Doom megawads thx! SM.

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Unknown date

  
I liked the easy-feeling flow in the first levels but afterwards it became a bit mundane and trivial. Also, what's with the original maps cropping up inside all of the levels? Haven't we seen enough of that with KDIZD?

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Unknown date

  
Not bad most maps offered boring gameplay imo no real fun fights, the music on E2M1 sucked no effort has gone into aligning textures.Secrets were way to easy to find one look on the automap told me enough, be more creative important stuff must be harder to get like an blue armor or soulsphere.It is possible to pick up the red key in E2M2 without triggering the trap.E2M4 suffered from Tormentoritis, meaning it looks strangely familiar to an Tormentor map called Austerity. 3/5 -DD

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Unknown date

  
This a good'n'solid E2 replacement in the classic style. It occasionally treads a fine line between homage and naffness, e.g. the beginning of E2M3 feels like a genuine dull 1995 map. Thematically the levels are all over the place; the rooms go from techbase to granite to gothic almost willy-nilly. The gameplay is however solid, and that's what counts. It's never very hard, but it's supposed to be E2, not some kind of nightmare torture test.

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Unknown date

  
E2M7 BUG - E2M7 has 2 red keys ( sectors 183 and 209 ) I'm guessing the author intended to have the blue key at sector 183 so the blue door at sector 16 can be accessed. Also too many unaligned textures and a lack of upper/lower unpegging lines. OK otherwise,

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Unknown date

  
A very good episode! But a few gripes: 1) From scratch playability not the best 2) Secret level sends you back to wrong map, making you replay two levels or clip through them 3) E2M7 has red key where blue key should be, making blue door area, which has red key behind it, unnecessary and impossible to reach 4) Can complete E2M8 w/o Cyber kill. 5/5 anyways for a very enjoyable UDoom episode. Play it!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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