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Beyond Horrible!

   (15 reviews)
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Taking place where a new nightmare ended. The player now finds him self on Venus! You must fight your way through the Venus base and find out what the hell is going on......


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trrobin

  
Pretty fun to play, but there's some niggles that hold it back a little that should have been found before release. Still worth a play through though!

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Unknown date

  
Some maps are good, some other well a little bit of detail wasn't awful... whatever my favorite map is e2m4, really interesting first effort iron. I gave to this one 3 out of 5 stars. 3+2=5 spambot check is ok! - Author of e2m9

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Unknown date

  
hmmmmmmmm, detail ok, gameplay good for the most part, i would this is a 4/5 megawad.

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Unknown date

  
Yea, its a 4/5 star set. E2M4 has the best visuals, the rest looks ok as well but has a lot less detail.

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Unknown date

  
ok, so where is oskyrt3 :), always a treat to see Doom megawads thx! SM.

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Unknown date

  
I liked the easy-feeling flow in the first levels but afterwards it became a bit mundane and trivial. Also, what's with the original maps cropping up inside all of the levels? Haven't we seen enough of that with KDIZD?

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Unknown date

  
Not bad most maps offered boring gameplay imo no real fun fights, the music on E2M1 sucked no effort has gone into aligning textures.Secrets were way to easy to find one look on the automap told me enough, be more creative important stuff must be harder to get like an blue armor or soulsphere.It is possible to pick up the red key in E2M2 without triggering the trap.E2M4 suffered from Tormentoritis, meaning it looks strangely familiar to an Tormentor map called Austerity. 3/5 -DD

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Unknown date

  
This a good'n'solid E2 replacement in the classic style. It occasionally treads a fine line between homage and naffness, e.g. the beginning of E2M3 feels like a genuine dull 1995 map. Thematically the levels are all over the place; the rooms go from techbase to granite to gothic almost willy-nilly. The gameplay is however solid, and that's what counts. It's never very hard, but it's supposed to be E2, not some kind of nightmare torture test.

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Unknown date

  
E2M7 BUG - E2M7 has 2 red keys ( sectors 183 and 209 ) I'm guessing the author intended to have the blue key at sector 183 so the blue door at sector 16 can be accessed. Also too many unaligned textures and a lack of upper/lower unpegging lines. OK otherwise,

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Unknown date

  
A very good episode! But a few gripes: 1) From scratch playability not the best 2) Secret level sends you back to wrong map, making you replay two levels or clip through them 3) E2M7 has red key where blue key should be, making blue door area, which has red key behind it, unnecessary and impossible to reach 4) Can complete E2M8 w/o Cyber kill. 5/5 anyways for a very enjoyable UDoom episode. Play it!

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  • File Reviews

    • By rdwpa · Posted
      This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility.    The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:   Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")
    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
    • By rdwpa · Posted
      In case you're wondering who James Collins is, he is best known by his username, an_mutt. (Or maybe he is the front and opposable thumbs for his dog who does the actual mapping.)    Recurring Nightmare has good craftsmanship -- not just "for a speedmap" either. It felt like a low-detail Mechadon map: the offbeat angular geometry is there, as is the architecture that wraps and overlaps, all dressed in synergistic combos of stock textures. Gameplay is short and sharp, 50 monsters, generally a handful at a time, in smart choreographed traps that pin you in tight spaces with weapons just about good enough. It is harsh and to the point.    One clear misstep is the cleaned-up automap. [:^) Kappa :smiley_cat: etc.]
    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
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