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Doom Commando

   (14 reviews)
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7 Screenshots

About This File

==Map01== Infiltrate the military base overrun with all sorts of monsters then proceed to the helipad for emergency extraction.

==Map02== Enter the second base and clear out the demonic presence. You will need to find your own way out as after dropping you off no helicopters will be available. Try the old railway if it's still operational...

==Map03== The bridge is out and the train can continue no further. There is a heliport in the area but intelligence reports it's under demonic control. If you can make it we'll get an extraction team to you.

==Map04== The offices of our main weapons supplier have come under attack and we've lost contact...

==Map05== It's time to take the fight to their centre of operations. We've found a huge tower from which massive energy readings have been emanating. See if you can't deliver a little kickass to our 'friends' where it'll hurt the most.

==Map06== Following the success of your last operation we've got them on the run. Reports indicate a large group has holed up in an old prison complex.

==Map07== One last remaining force has managed to fight its way through our defences and has captured one of our outposts. Get in there and annihilate those scum.


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Guest

Unknown date

  
Nice mapsets imho, reminds me shamus young like style (what a kind of heresy!) 3 stars form daimon

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Unknown date

  
This was really nice. A bit basic-looking, perhaps, but the clean, simple design was refreshing, too, and the levels were fun. Recommended!

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Unknown date

  
Problem with Zdoom : R_InstallSpriteLump : Bad caracters in lumps Credits.

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Unknown date

  
3/5 stars, has a time to crate rating of 1 but that doesn't matter for these maps. overall great -z34chris

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Unknown date

  
3/5 for decent, practical, and tasteful level design. 5/5 for utterly amazing battles. Overall 4/5 Good job, keep it up!

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Unknown date

  
It's not "great", but it's a fairly solid set of oldschoolish gameplay. Worth trying. 4/5

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Guest

Unknown date

  
Yes, the author has stated lumps as sprites that should have been gfx. In it's current state, zdoom users should avoid this until fixed. Works fine in Risen3D though. Rebuild the normal nodes if using R3D. OK wad otherwise.

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Unknown date

  
Would be very good if it was 1996. However still not bad. 6/2/08

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Unknown date

  
3 stars from me, it felt more like a mini TC then a full TC, I managed to get this to run in GZ DooM and it didn't have any problems for me. Still felt unfinished. But good work though!-Candle M

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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