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Doom Commando

   (14 reviews)
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7 Screenshots

About This File

==Map01== Infiltrate the military base overrun with all sorts of monsters then proceed to the helipad for emergency extraction.

==Map02== Enter the second base and clear out the demonic presence. You will need to find your own way out as after dropping you off no helicopters will be available. Try the old railway if it's still operational...

==Map03== The bridge is out and the train can continue no further. There is a heliport in the area but intelligence reports it's under demonic control. If you can make it we'll get an extraction team to you.

==Map04== The offices of our main weapons supplier have come under attack and we've lost contact...

==Map05== It's time to take the fight to their centre of operations. We've found a huge tower from which massive energy readings have been emanating. See if you can't deliver a little kickass to our 'friends' where it'll hurt the most.

==Map06== Following the success of your last operation we've got them on the run. Reports indicate a large group has holed up in an old prison complex.

==Map07== One last remaining force has managed to fight its way through our defences and has captured one of our outposts. Get in there and annihilate those scum.


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Guest

Unknown date

  
Nice mapsets imho, reminds me shamus young like style (what a kind of heresy!) 3 stars form daimon

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Guest

Unknown date

  
This was really nice. A bit basic-looking, perhaps, but the clean, simple design was refreshing, too, and the levels were fun. Recommended!

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Guest

Unknown date

  
Problem with Zdoom : R_InstallSpriteLump : Bad caracters in lumps Credits.

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Guest

Unknown date

  
3/5 stars, has a time to crate rating of 1 but that doesn't matter for these maps. overall great -z34chris

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Guest

Unknown date

  
3/5 for decent, practical, and tasteful level design. 5/5 for utterly amazing battles. Overall 4/5 Good job, keep it up!

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Unknown date

  
It's not "great", but it's a fairly solid set of oldschoolish gameplay. Worth trying. 4/5

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Guest

Unknown date

  
Yes, the author has stated lumps as sprites that should have been gfx. In it's current state, zdoom users should avoid this until fixed. Works fine in Risen3D though. Rebuild the normal nodes if using R3D. OK wad otherwise.

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Unknown date

  
Would be very good if it was 1996. However still not bad. 6/2/08

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Unknown date

  
3 stars from me, it felt more like a mini TC then a full TC, I managed to get this to run in GZ DooM and it didn't have any problems for me. Still felt unfinished. But good work though!-Candle M

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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