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Daemonic Martello 1024

   (11 reviews)
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2 Screenshots

About This File

I wanted to contribute this map to second round of Congestion 1024, but after it was stopped, I stopped with making this map too. After some time I decided to finish it. At the end I broke the 1024x1024 concept a little, but still it is small map. It is quite hard (from first seconds) and quite cramped. I hope that u will like it though.


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Meril

  
Very detailed map, nice design. Only problem with archvile and cyberdemon. There no place to hide or dodge.

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Unknown date

  
meh, too small and too cramped to be enjoyable...

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Unknown date

  
Better if there were big tits.

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Unknown date

  
This map liked me a lot, I've got a dejavù hearing the bgm used in this map. From where game comes it? - 4.5 stars for this map!

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Unknown date

  
I liked the map until I got squished.

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Unknown date

  
Nice small map. Maybe quite cramped. The BGM is from Warcraft.

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Unknown date

  
It took me about three hours to finally beat this map on UV-max. I have to say, this map is utterly atrocious. I don't even want to see it again. The enemy placement is crap and you don't get ENOUGH ammo to defeat all the enemies on the map. I barely survived the match with the Cyberdemon because I kept getting hit with splash damage from the rockets because the area to fight him is SO SMALL. There is only one medkit and 13 stimpacks. Seriously, wtf!? You just HAVE to use your berserk kit. 3 OUT OF 5.

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Unknown date

  
Wonderful 5 min. killer.

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Unknown date

  
good job, nice to look, typical problems with 1024 maps 3/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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