Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Small doom1 E1 episode

   (13 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Mainly E1-style shooter level, not impossible, a bit harder than the original E2


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
Cramped, tedious, faceless. Competently executed but lacks a spark.

Share this review


Link to review
Lightning Hunter

  
Definitely not E1 Style. In fact, this is a mixture of styles unlike anything else. There are textures from E1, E2, E3, and E4. Some realistic details are used that belong more in Duke3d - such as toilets, chairs, theaters, etc.. I never was a fan of realistic detail in Doom, although the author should get credit for the effort. The game play is a nice challenge, and ammo is well balanced. Smallde1.wad will appeal to people who are looking for something completely different.

Share this review


Link to review
Guest

Unknown date

  
This gets a 5, because it perfectly captures what Doom should be all about.

Share this review


Link to review
Guest

Unknown date

  
Aside of weak visuals and bad music selection, many gameplay flaws is here: greedy ammo/health balance, tight space, high monster density, interfering overdetailing (for example try to play m7 from scratch). Anyone who voted this stuff as 5 stars is completely sick. **

Share this review


Link to review
Guest

Unknown date

  
in doom.exe, choco and prboom(soft) it looks simply horrible. defenitely zdoom & jdoom is bad choice for testing "just limit removing" maps. sounds is awful too. *.

Share this review


Link to review
Guest

Unknown date

  
solid maps, 3.5 (4)/5

Share this review


Link to review
Guest

Unknown date

  
It's not super high in production value, but the wad can be very enJoyable if you have a very itchy mouse hand, and by that I mean you'll be shooting left, right and center all of the time, not to mention sweating profusely to get your accuracy down pat so that you can breath comfortably with 30-something % health and more maddening zombies chasing your backside... phew I can pause and breath now... But, yeah, very good maps if not too hard or overpopulated.

Share this review


Link to review
Guest

Unknown date

  
I don't know why files are not processed anymore. But anyway I downloaded this wad and really enjoyed playing it. I really enjoyed the retro like designs of the maps but some areas were unrealistic and I didn't like some of the music in the wad. Definetly a download that should be taken not of. 4 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
This wad is awesome. No, I really mean it: This wad is Awesome. There is definitely enough detail, monster placement is good, it's fast paced, a good challenge even for more seasoned doomers... The only possible downside is that the map layouts in general tend to be simplistic and sometimes a little repetitive, giving off a slightly amateurish feel. But who cares, there's tons of great authentic Doom action to be had! Play it, now! 5/5

Share this review


Link to review
Guest

Unknown date

  
Fun but also frustrating. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
pretty darn good. fun as all hell but sometimes a bit annoying with all the damn hitscanners! still a lot of fun though. detail's fine, but some of the texture choice and architecture is a bit iffy. based on the readme, i expected it to be pretty easy. it definitely was not easy, especially not m9. ***** for gameplay *** for visuals (i gave it 4)

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
×