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Small doom1 E1 episode

   (14 reviews)
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6 Screenshots

About This File

Mainly E1-style shooter level, not impossible, a bit harder than the original E2


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Philnemba

  

A complete mix bag with some good ideas but suffers from cramped rooms & bad hitscanner placements mixed with the high density of monsters.

 

2.5/5

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Never_Again

  
Cramped, tedious, faceless. Competently executed but lacks a spark.

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Lightning Hunter

  
Definitely not E1 Style. In fact, this is a mixture of styles unlike anything else. There are textures from E1, E2, E3, and E4. Some realistic details are used that belong more in Duke3d - such as toilets, chairs, theaters, etc.. I never was a fan of realistic detail in Doom, although the author should get credit for the effort. The game play is a nice challenge, and ammo is well balanced. Smallde1.wad will appeal to people who are looking for something completely different.

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Guest

Unknown date

  
This gets a 5, because it perfectly captures what Doom should be all about.

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Guest

Unknown date

  
Aside of weak visuals and bad music selection, many gameplay flaws is here: greedy ammo/health balance, tight space, high monster density, interfering overdetailing (for example try to play m7 from scratch). Anyone who voted this stuff as 5 stars is completely sick. **

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Unknown date

  
in doom.exe, choco and prboom(soft) it looks simply horrible. defenitely zdoom & jdoom is bad choice for testing "just limit removing" maps. sounds is awful too. *.

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Guest

Unknown date

  
solid maps, 3.5 (4)/5

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Guest

Unknown date

  
It's not super high in production value, but the wad can be very enJoyable if you have a very itchy mouse hand, and by that I mean you'll be shooting left, right and center all of the time, not to mention sweating profusely to get your accuracy down pat so that you can breath comfortably with 30-something % health and more maddening zombies chasing your backside... phew I can pause and breath now... But, yeah, very good maps if not too hard or overpopulated.

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Unknown date

  
I don't know why files are not processed anymore. But anyway I downloaded this wad and really enjoyed playing it. I really enjoyed the retro like designs of the maps but some areas were unrealistic and I didn't like some of the music in the wad. Definetly a download that should be taken not of. 4 Stars -PC

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Unknown date

  
This wad is awesome. No, I really mean it: This wad is Awesome. There is definitely enough detail, monster placement is good, it's fast paced, a good challenge even for more seasoned doomers... The only possible downside is that the map layouts in general tend to be simplistic and sometimes a little repetitive, giving off a slightly amateurish feel. But who cares, there's tons of great authentic Doom action to be had! Play it, now! 5/5

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Unknown date

  
Fun but also frustrating. **** -sargebaldy

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Unknown date

  
pretty darn good. fun as all hell but sometimes a bit annoying with all the damn hitscanners! still a lot of fun though. detail's fine, but some of the texture choice and architecture is a bit iffy. based on the readme, i expected it to be pretty easy. it definitely was not easy, especially not m9. ***** for gameplay *** for visuals (i gave it 4)

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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