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Small doom1 E1 episode

   (13 reviews)
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6 Screenshots

About This File

Mainly E1-style shooter level, not impossible, a bit harder than the original E2


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Never_Again

  
Cramped, tedious, faceless. Competently executed but lacks a spark.

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Lightning Hunter

  
Definitely not E1 Style. In fact, this is a mixture of styles unlike anything else. There are textures from E1, E2, E3, and E4. Some realistic details are used that belong more in Duke3d - such as toilets, chairs, theaters, etc.. I never was a fan of realistic detail in Doom, although the author should get credit for the effort. The game play is a nice challenge, and ammo is well balanced. Smallde1.wad will appeal to people who are looking for something completely different.

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Guest

Unknown date

  
This gets a 5, because it perfectly captures what Doom should be all about.

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Unknown date

  
Aside of weak visuals and bad music selection, many gameplay flaws is here: greedy ammo/health balance, tight space, high monster density, interfering overdetailing (for example try to play m7 from scratch). Anyone who voted this stuff as 5 stars is completely sick. **

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Unknown date

  
in doom.exe, choco and prboom(soft) it looks simply horrible. defenitely zdoom & jdoom is bad choice for testing "just limit removing" maps. sounds is awful too. *.

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Unknown date

  
solid maps, 3.5 (4)/5

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Guest

Unknown date

  
It's not super high in production value, but the wad can be very enJoyable if you have a very itchy mouse hand, and by that I mean you'll be shooting left, right and center all of the time, not to mention sweating profusely to get your accuracy down pat so that you can breath comfortably with 30-something % health and more maddening zombies chasing your backside... phew I can pause and breath now... But, yeah, very good maps if not too hard or overpopulated.

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Unknown date

  
I don't know why files are not processed anymore. But anyway I downloaded this wad and really enjoyed playing it. I really enjoyed the retro like designs of the maps but some areas were unrealistic and I didn't like some of the music in the wad. Definetly a download that should be taken not of. 4 Stars -PC

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Unknown date

  
This wad is awesome. No, I really mean it: This wad is Awesome. There is definitely enough detail, monster placement is good, it's fast paced, a good challenge even for more seasoned doomers... The only possible downside is that the map layouts in general tend to be simplistic and sometimes a little repetitive, giving off a slightly amateurish feel. But who cares, there's tons of great authentic Doom action to be had! Play it, now! 5/5

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Unknown date

  
Fun but also frustrating. **** -sargebaldy

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Unknown date

  
pretty darn good. fun as all hell but sometimes a bit annoying with all the damn hitscanners! still a lot of fun though. detail's fine, but some of the texture choice and architecture is a bit iffy. based on the readme, i expected it to be pretty easy. it definitely was not easy, especially not m9. ***** for gameplay *** for visuals (i gave it 4)

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  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
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