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Belial's Bad Brain

   (27 reviews)
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6 Screenshots

About This File

One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended.

This level is improved version of my map for speedmap contest on iddqd(point)ru on which all competitors were limited with four hours and with common theme. I hope all players who liked my "Generator of Evil" will like this level too.

If this level is too hard for you, then you can watch in-wad demo1 by Nikolay "Heretic" Kamnev. Compatible port like prboom-plus is needed in this case.

Important:

Do not play this level in the current vanilla PrBoom (up to 2.4.8 for now), because of all existing versions of PrBoom are buggy on levels with big open areas - precision problems. Use PrBoom-Plus instead of classic PrBoom.

The latest Eternity release (3.33.33) also can't handle this map correctly - the same precision problems.


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bonnie

·

  

It was decent. Sometimes it felt like the map didn't know what it wanted to be, so expect parts where you're randomly just shooting 1-2 imps at a time. There was also a bit too much health and ammo, and I beat most of the level without using cells. Perhaps the level was designed with speedrunning in mind?

 

Besides that, great visuals and somewhat decent gameplay in some areas. It's not too long, I (almost, missed the first secret) maxed it in just under 2 and a half hours (including deaths), though I really took my time on the level.

 

Overall though, I'd say this is a case of a slaughtermap kinda getting it right, with a mostly straightforward progression, plenty of ammo (though again, a bit too much, as it starts to wane on the difficulty), and parts that are actually fun. There's also some room to be creative in fights, so don't expect a lot of generic, boring, drawn out, switch hunt, linear do-exactly-this-or-the-fight-is-impossible slaughter gameplay (not to say there aren't some generic boring parts). I'd say it's worth at least checking out.

 

3.5/5, though rounded up to 4 because I'm a nice person and stuff.

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Guest

Unknown date

  
Meeeeh 2.5/5

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Guest

Unknown date

  
Well bollocks to the reviewers that don't like, or should I say cannot handle this 1436 baddie slaughter map. There's a shit load of powerups, but you'll most likely use most of it even being careful as wave upon wave of baddies come in. You can create a lot of in-fighting, which I can sit and watch, laughing like a mad fool for ages. Even though this is a huge map, I didn't get lost once as the layout is fairly simple but nicely done. Ended up with 3500+ kills... nice job Dead! 5.4/5

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Unknown date

  
This is a large novelty slaughter map, with almost 1,500 baddies that come at you in single-species groups. You get lots of health and ammo, the ammo being more precious. Provided you deal with the archviles quickly it's not too hard - like a lot of slaughter maps it seems to get easier as it goes on. The gameplay is typical of the genre, you just weave in little figure-of-eight patterns whilst holding down the left mouse button; it's mesmerising.

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Map design = good , gameplay = good overall = good. Worth the download.

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Wow! One of the best massive monsters level I have ever played. Usually in other of this kind you begin with no ammo and hunderds of revenants and cyberdemons and hard monsters and just run run and run around without anywhere to hide. This was different and it was played very well, there were ammo, different areas, places to hide, not many massive areas where you only die, this was very different and still it was challenging and great fun!!! 5/5 - Optimus

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Unknown date

  
excellent stuff!! mass destruction!!

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Guest

Unknown date

  
3D floors are cool when used well. In this case I would have to say not good. A quickly put toghter piece of crap. 2/11/08

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Unknown date

  
An instant classic. 5/5

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Unknown date

  
Great visuals, amazing gameplay. Fantastic slaughterfest. 5/5

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Nice massive amount of monsters! So much shit coming at you from every corner! Man it almost took me an hour to finish this map since I am slow on some maps, but hey it was fun while it lasted :D The Archviles as always are a pain in the ass in large groups. 4 out of from me!-Candle M

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Very nice level. Good layout and cool hordes of monsters

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Unknown date

  
Tripe. 0/5

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I'm a fan of HR/AV, but: It seems after the first Deus Vult, alot of mappers are going for bigger/more monsters while neglecting the strategical elements that made the aforementioned wads so special. The gameplay here is often too repetitive, and resources are spread too unevenly. G-o-evil and Cybersky from the same author are much better. 3/5

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Far too well equipped on UV for this to be a challenge. It is fun however, and can catch you out if you're not careful. Nice looking, big, fun yet easy... I'd say it's a 4* wad, especially as the author has done better.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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