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Escape from Castle Chezcrea

   (34 reviews)
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4 Screenshots

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A linear, challenging level that shows off some some neat ideas I had.


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NuMetalManiak

  

from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.

 

but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.

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whirledtsar

  

Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.

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Guest

Unknown date

  
Excellent middle-sized level with plenty of neat ideas, nice texturing and difficult to get to secrets. All in all, very good indeed. 5* -Phobus

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Guest

Unknown date

  
From Creaphis again, to the second-last reviewer - shortly after the initial release of this level, I silently uploaded a "fixed" version in which solving the obscure "pickaxe puzzle" was no longer necessary to pass the level. Perhaps I shouldn't have made this change, as it seems to have contributed to this level's original mystique...

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Guest

Unknown date

  
WOW, gets a 5/5 from me

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Guest

Unknown date

  
I enjoyed this very much. Thanks Creafis.

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Guest

Unknown date

  
Woolie's review sums it up well for me. 3/5

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Guest

Unknown date

  
5/5 very good

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Guest

Unknown date

  
Ass kicking, lots of cool effects and Gothic textures here. This one liked me a lot. 5\5

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Guest

Unknown date

  
Holy crap, this was awesome dude. It felt like a REAL adventure. Thx.

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Guest

Unknown date

  
This is an impressive debut map, with some clever ideas, including a simple effect, near the start, where if you peer into one of the jail cells... no, I won't spoil the surprise. It's a castle/dungeon level, very dark in places, a bit copy-and-paste. 190 monsters, mostly weak, with a couple of toughies; it's not hard, although the sewer at the end is irritating. I love punching cacodemons, it's like punching a big beach ball.

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Guest

Unknown date

  
From Creaphis, to the previous reviewer: Points 1 and 4 are intentional and related. You need to press 5403 to be able to press 2668 and 2656. (First you pick up a tool and then you use it.) Point 2 is intentional - the baron only exists to be telefragged. (Monster telefrags must be enabled.) The tag 666 sector is raised in another way - you must have "keen" observation. Point 3 - good catch! (I voted 3 for fairness)

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Guest

Unknown date

  
very good and enjoyable, some very nice effects 4/5

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Guest

Unknown date

  
Such an awesome map... the atmosphere is so sinister and evil. Really enjoyed playing this level!! - DeathevokatioN

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Guest

Unknown date

  
I DONT LIKE BECUASE IT USE STOLEN RESOURCES.

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Guest

Unknown date

  
Freakin brilliant, a true adventure. 5/5

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Guest

Unknown date

  
Sweet. I didn't have a big problem with the "lines 2688/2656/5403" puzzle (although I may have just gotten lucky there), and I certainly loved the atmosphere. Great work, 5/5.

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Unknown date

  
Very cool ideas and effects. I couldn't figure out how I was supposed to beat the level until I opened up doombuilder. That whole pick ax thing was so clever it blew my mind. Then after beating it (hardest boss battle I've ever fought) and finding 0/4 secrets, I had to open doombuilder back up. This is a must download for mappers.

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Unknown date

  
Design is really really good. Very violent and impressive looking location. I agree with Woolie about the gameplay, it's not very fun, and the telefragging conveyor is just silly. Great first map all the same. 3/5

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Guest

Unknown date

  
A very cool map with some neat traps and gameplay moments, as well as good use of textures. You really get the feeling that you are in the dungeon of some murderous maniac. Some cool Boom effects as well. I felt that the architecture, while very good, could have been a bit better in some spots. 4.5/5 stars from me.

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Unknown date

  
I loved it! diabolical and beautiful architecture, fun gameplay. you hit the nail on the head with this one. I might just be a crappy player, but some more health & ammo at certain points would have been appreciated. also the conveyor belt killed me (telefrag), so maybe you should have set those teleporting lines as impassible - to save inquisitive players from a disheartening death. overall, a great level. -Acyclitor

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Unknown date

  
An architectural masterpiece, but packed with gameplay tropes that I absolutely hate. Forcing you to tyson Hell Knights by withholding ammo, confined spaces, throwing you into completely unfair positions where you have little defense against the monsters, high-friction sectors that slow you to a crawl, and obnoxious (ab)use of Revenants and Pain Elementals. A very good-looking root canal. 2/5 --Woolie

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Unknown date

  
Total masterpiece of a first level, that gameplay might not be for absolutely everyone but I'm incredibly surprised with how many people have been echoing Woolie lately, the gameplay should be just fine for most. And as for the "unfair puzzle" mentioned in the /newstuff review, what puzzle? I couldn't even find anything in this level I'd call a puzzle!!!!!!!! 5/5

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Guest

Unknown date

  
"Stolen"resources or not,just a really good-looking level to play.4/5

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Unknown date

  
1. Lines 2688 and 2656 - texture 3CRACK - should have been G1 instead of S1. 2. The Baron of Hell cannot cross line 4688. Check ceiling heights of sectors 542 and 545 to see why. This prevents the opening of sector 249 ( tagged 666 ) and sector 248 is a secret. 3. Line 5010 should have been flagged impassible. It is possible to do a running jump from sector 617. 4. Bad choice ( IMO ) in making line 5403 a switch line. Who would have thought that a wood and blood texture was a switch ?

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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