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Escape from Castle Chezcrea

   (35 reviews)
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A linear, challenging level that shows off some some neat ideas I had.


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Havoc Crow

  

A level with a lot of atmosphere, but the gameplay leaves a bit to be desired. There's too much of shooting monsters locked in cells or squeezed in tight corridors.

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NuMetalManiak

  

from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.

 

but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.

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whirledtsar

  

Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.

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Guest

Unknown date

  
Excellent middle-sized level with plenty of neat ideas, nice texturing and difficult to get to secrets. All in all, very good indeed. 5* -Phobus

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Guest

Unknown date

  
From Creaphis again, to the second-last reviewer - shortly after the initial release of this level, I silently uploaded a "fixed" version in which solving the obscure "pickaxe puzzle" was no longer necessary to pass the level. Perhaps I shouldn't have made this change, as it seems to have contributed to this level's original mystique...

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Guest

Unknown date

  
WOW, gets a 5/5 from me

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Guest

Unknown date

  
I enjoyed this very much. Thanks Creafis.

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Guest

Unknown date

  
Woolie's review sums it up well for me. 3/5

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Guest

Unknown date

  
5/5 very good

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Guest

Unknown date

  
Ass kicking, lots of cool effects and Gothic textures here. This one liked me a lot. 5\5

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Guest

Unknown date

  
Holy crap, this was awesome dude. It felt like a REAL adventure. Thx.

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Guest

Unknown date

  
This is an impressive debut map, with some clever ideas, including a simple effect, near the start, where if you peer into one of the jail cells... no, I won't spoil the surprise. It's a castle/dungeon level, very dark in places, a bit copy-and-paste. 190 monsters, mostly weak, with a couple of toughies; it's not hard, although the sewer at the end is irritating. I love punching cacodemons, it's like punching a big beach ball.

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Unknown date

  
From Creaphis, to the previous reviewer: Points 1 and 4 are intentional and related. You need to press 5403 to be able to press 2668 and 2656. (First you pick up a tool and then you use it.) Point 2 is intentional - the baron only exists to be telefragged. (Monster telefrags must be enabled.) The tag 666 sector is raised in another way - you must have "keen" observation. Point 3 - good catch! (I voted 3 for fairness)

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Unknown date

  
very good and enjoyable, some very nice effects 4/5

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Guest

Unknown date

  
Such an awesome map... the atmosphere is so sinister and evil. Really enjoyed playing this level!! - DeathevokatioN

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Guest

Unknown date

  
I DONT LIKE BECUASE IT USE STOLEN RESOURCES.

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Guest

Unknown date

  
Freakin brilliant, a true adventure. 5/5

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Guest

Unknown date

  
Sweet. I didn't have a big problem with the "lines 2688/2656/5403" puzzle (although I may have just gotten lucky there), and I certainly loved the atmosphere. Great work, 5/5.

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Unknown date

  
Very cool ideas and effects. I couldn't figure out how I was supposed to beat the level until I opened up doombuilder. That whole pick ax thing was so clever it blew my mind. Then after beating it (hardest boss battle I've ever fought) and finding 0/4 secrets, I had to open doombuilder back up. This is a must download for mappers.

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Unknown date

  
Design is really really good. Very violent and impressive looking location. I agree with Woolie about the gameplay, it's not very fun, and the telefragging conveyor is just silly. Great first map all the same. 3/5

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Unknown date

  
A very cool map with some neat traps and gameplay moments, as well as good use of textures. You really get the feeling that you are in the dungeon of some murderous maniac. Some cool Boom effects as well. I felt that the architecture, while very good, could have been a bit better in some spots. 4.5/5 stars from me.

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Unknown date

  
I loved it! diabolical and beautiful architecture, fun gameplay. you hit the nail on the head with this one. I might just be a crappy player, but some more health & ammo at certain points would have been appreciated. also the conveyor belt killed me (telefrag), so maybe you should have set those teleporting lines as impassible - to save inquisitive players from a disheartening death. overall, a great level. -Acyclitor

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Unknown date

  
An architectural masterpiece, but packed with gameplay tropes that I absolutely hate. Forcing you to tyson Hell Knights by withholding ammo, confined spaces, throwing you into completely unfair positions where you have little defense against the monsters, high-friction sectors that slow you to a crawl, and obnoxious (ab)use of Revenants and Pain Elementals. A very good-looking root canal. 2/5 --Woolie

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Unknown date

  
Total masterpiece of a first level, that gameplay might not be for absolutely everyone but I'm incredibly surprised with how many people have been echoing Woolie lately, the gameplay should be just fine for most. And as for the "unfair puzzle" mentioned in the /newstuff review, what puzzle? I couldn't even find anything in this level I'd call a puzzle!!!!!!!! 5/5

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Unknown date

  
"Stolen"resources or not,just a really good-looking level to play.4/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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