Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Escape from Castle Chezcrea

   (34 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

A linear, challenging level that shows off some some neat ideas I had.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

NuMetalManiak

  

from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.

 

but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.

Share this review


Link to review
whirledtsar

  

Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.

Share this review


Link to review
Guest

Unknown date

  
Excellent middle-sized level with plenty of neat ideas, nice texturing and difficult to get to secrets. All in all, very good indeed. 5* -Phobus

Share this review


Link to review
Guest

Unknown date

  
From Creaphis again, to the second-last reviewer - shortly after the initial release of this level, I silently uploaded a "fixed" version in which solving the obscure "pickaxe puzzle" was no longer necessary to pass the level. Perhaps I shouldn't have made this change, as it seems to have contributed to this level's original mystique...

Share this review


Link to review
Guest

Unknown date

  
WOW, gets a 5/5 from me

Share this review


Link to review
Guest

Unknown date

  
I enjoyed this very much. Thanks Creafis.

Share this review


Link to review
Guest

Unknown date

  
Woolie's review sums it up well for me. 3/5

Share this review


Link to review
Guest

Unknown date

  
5/5 very good

Share this review


Link to review
Guest

Unknown date

  
Ass kicking, lots of cool effects and Gothic textures here. This one liked me a lot. 5\5

Share this review


Link to review
Guest

Unknown date

  
Holy crap, this was awesome dude. It felt like a REAL adventure. Thx.

Share this review


Link to review
Guest

Unknown date

  
This is an impressive debut map, with some clever ideas, including a simple effect, near the start, where if you peer into one of the jail cells... no, I won't spoil the surprise. It's a castle/dungeon level, very dark in places, a bit copy-and-paste. 190 monsters, mostly weak, with a couple of toughies; it's not hard, although the sewer at the end is irritating. I love punching cacodemons, it's like punching a big beach ball.

Share this review


Link to review
Guest

Unknown date

  
From Creaphis, to the previous reviewer: Points 1 and 4 are intentional and related. You need to press 5403 to be able to press 2668 and 2656. (First you pick up a tool and then you use it.) Point 2 is intentional - the baron only exists to be telefragged. (Monster telefrags must be enabled.) The tag 666 sector is raised in another way - you must have "keen" observation. Point 3 - good catch! (I voted 3 for fairness)

Share this review


Link to review
Guest

Unknown date

  
very good and enjoyable, some very nice effects 4/5

Share this review


Link to review
Guest

Unknown date

  
Such an awesome map... the atmosphere is so sinister and evil. Really enjoyed playing this level!! - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
I DONT LIKE BECUASE IT USE STOLEN RESOURCES.

Share this review


Link to review
Guest

Unknown date

  
Freakin brilliant, a true adventure. 5/5

Share this review


Link to review
Guest

Unknown date

  
Sweet. I didn't have a big problem with the "lines 2688/2656/5403" puzzle (although I may have just gotten lucky there), and I certainly loved the atmosphere. Great work, 5/5.

Share this review


Link to review
Guest

Unknown date

  
Very cool ideas and effects. I couldn't figure out how I was supposed to beat the level until I opened up doombuilder. That whole pick ax thing was so clever it blew my mind. Then after beating it (hardest boss battle I've ever fought) and finding 0/4 secrets, I had to open doombuilder back up. This is a must download for mappers.

Share this review


Link to review
Guest

Unknown date

  
Design is really really good. Very violent and impressive looking location. I agree with Woolie about the gameplay, it's not very fun, and the telefragging conveyor is just silly. Great first map all the same. 3/5

Share this review


Link to review
Guest

Unknown date

  
A very cool map with some neat traps and gameplay moments, as well as good use of textures. You really get the feeling that you are in the dungeon of some murderous maniac. Some cool Boom effects as well. I felt that the architecture, while very good, could have been a bit better in some spots. 4.5/5 stars from me.

Share this review


Link to review
Guest

Unknown date

  
I loved it! diabolical and beautiful architecture, fun gameplay. you hit the nail on the head with this one. I might just be a crappy player, but some more health & ammo at certain points would have been appreciated. also the conveyor belt killed me (telefrag), so maybe you should have set those teleporting lines as impassible - to save inquisitive players from a disheartening death. overall, a great level. -Acyclitor

Share this review


Link to review
Guest

Unknown date

  
An architectural masterpiece, but packed with gameplay tropes that I absolutely hate. Forcing you to tyson Hell Knights by withholding ammo, confined spaces, throwing you into completely unfair positions where you have little defense against the monsters, high-friction sectors that slow you to a crawl, and obnoxious (ab)use of Revenants and Pain Elementals. A very good-looking root canal. 2/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
Total masterpiece of a first level, that gameplay might not be for absolutely everyone but I'm incredibly surprised with how many people have been echoing Woolie lately, the gameplay should be just fine for most. And as for the "unfair puzzle" mentioned in the /newstuff review, what puzzle? I couldn't even find anything in this level I'd call a puzzle!!!!!!!! 5/5

Share this review


Link to review
Guest

Unknown date

  
"Stolen"resources or not,just a really good-looking level to play.4/5

Share this review


Link to review
Guest

Unknown date

  
1. Lines 2688 and 2656 - texture 3CRACK - should have been G1 instead of S1. 2. The Baron of Hell cannot cross line 4688. Check ceiling heights of sectors 542 and 545 to see why. This prevents the opening of sector 249 ( tagged 666 ) and sector 248 is a secret. 3. Line 5010 should have been flagged impassible. It is possible to do a running jump from sector 617. 4. Bad choice ( IMO ) in making line 5403 a switch line. Who would have thought that a wood and blood texture was a switch ?

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×