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Year 21 -The Vanishing Point-

   (16 reviews)
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2 Screenshots

About This File

At last, you've found the warp gate facility your superiors said was abandoned 21 years ago. Thank God they put you on leave, or else you'd have /never/ be able to find it! Stumbling over something on your way in, you open your way into a well-lit room with a large door... and the sounds of feasting behind it.

Just then, you remember this base was abandoned for a reason...

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This is a speedmap that I did in ten hours on my 21st birthday, hence the first part of the title. Small and short, as can be expected, but it should be fun to play. Watch your health! This level uses textures from The Darkening Episode 2, Suspended in Dusk, and Nick Baker's Useful Flats pack.


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Guest

Unknown date

  
Nice neat speedmap. Some clever secrets, though a bit easy. 4/5

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Guest

Unknown date

  
This thing is way too friggin short, and it's not even that inspired. I've shit better levels outta my ass.

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Obsidian

Unknown date

  
It's a brilliant map, although it was a bit too easy even without the secrets. 3 stars. - Obsidian

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
metal textures, I like it; other than that there is not much in there 3/5

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Guest

Unknown date

  
Short, cool, beauty. 4 stars

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Guest

Unknown date

  
Short, simple, and fun. :)

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Guest

Unknown date

  
Very engaging and certainly a very good level one map. I had the sense that anything could happen while I was playing this, and I thought you could have capitalized more on that sense of uncertainty. Secrets were also done very well. I found four of them during my play-through.

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Guest

Unknown date

  
This is a fast-moving E1-style map, with some good-looking modern textures. You get a berzerk pack at the start, and it's good fun in Tyson mode. It's very bit easy, though, perhaps because it's meant to be an E1M1-style map - you only get 45 weak monsters (imps and former humans), and you can just wait by doors until they walk through, and then punch 'em into piles of goo.

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Guest

Unknown date

  
Very nice.

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Guest

Unknown date

  
It's good, but the texture-use is monotonous, so I gave it 3/5!

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Guest

Unknown date

  
Solid map, especially for the amount of time it took to make.

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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