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Year 21 -The Vanishing Point-

   (20 reviews)
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About This File

At last, you've found the warp gate facility your superiors said was abandoned 21 years ago. Thank God they put you on leave, or else you'd have /never/ be able to find it! Stumbling over something on your way in, you open your way into a well-lit room with a large door... and the sounds of feasting behind it.

Just then, you remember this base was abandoned for a reason...

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This is a speedmap that I did in ten hours on my 21st birthday, hence the first part of the title. Small and short, as can be expected, but it should be fun to play. Watch your health! This level uses textures from The Darkening Episode 2, Suspended in Dusk, and Nick Baker's Useful Flats pack.


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NuMetalManiak

  

you're not gonna find anything but the nitty and gritty in this small map, which looks and appropriately plays like a standard MAP01. small-scale combat, divided into three sections with several secrets in each one. yes, it's easy, but given that its a speedmap by nature it is pretty much made to be quick and easy.

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Barefootstallion

  

A nice and fun little map.  Also, I don't know if it was intentional or not, but the way those panels blinked really fast - it was like they were blinking in time with that fun, fast-paced midi.  Either way, it was a nice touch.

 

You seriously need to do more maps.  If this map was any example of what you can do, then you certainly need to do more!

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Austinado

  

Good Map, i liked the way it was build about struture..simple and fun. 

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CYBERIA

  

Short sweet map. No objectives, just killing. Health is places in tight corners, so I  usually miss them. Aesthetic is very bland and uninspired. Very easy, but fun.

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Guest

Unknown date

  
Nice neat speedmap. Some clever secrets, though a bit easy. 4/5

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Guest

Unknown date

  
This thing is way too friggin short, and it's not even that inspired. I've shit better levels outta my ass.

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Obsidian

Unknown date

  
It's a brilliant map, although it was a bit too easy even without the secrets. 3 stars. - Obsidian

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
metal textures, I like it; other than that there is not much in there 3/5

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Guest

Unknown date

  
Short, cool, beauty. 4 stars

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Guest

Unknown date

  
Short, simple, and fun. :)

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Guest

Unknown date

  
Very engaging and certainly a very good level one map. I had the sense that anything could happen while I was playing this, and I thought you could have capitalized more on that sense of uncertainty. Secrets were also done very well. I found four of them during my play-through.

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Guest

Unknown date

  
This is a fast-moving E1-style map, with some good-looking modern textures. You get a berzerk pack at the start, and it's good fun in Tyson mode. It's very bit easy, though, perhaps because it's meant to be an E1M1-style map - you only get 45 weak monsters (imps and former humans), and you can just wait by doors until they walk through, and then punch 'em into piles of goo.

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Guest

Unknown date

  
Very nice.

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Guest

Unknown date

  
It's good, but the texture-use is monotonous, so I gave it 3/5!

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Guest

Unknown date

  
Solid map, especially for the amount of time it took to make.

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  • File Reviews

    • By JudgeDeadd · Posted
      A very cool E2M2 remake, recognizable in its tribute and yet adding so much more to the original map. It is quite sprawling, and finding your way can be tricky at times, but it's never needlessly confusing. The fights are fun but not very hard, apart from the occasional troublesome cyberdemon.
    • By loveless · Posted
      An engaging map.  Thoughtful traps reminiscent of Death Destiny left me with a sense of impending doom.  I knew I was going to die and die a lot but every fight left me with a sense of reward.  Give this a chance if you're not a fan of hard or challenge styled gameplay.    On UV, a blind playthrough shouldn't take more than an hour.  If you're unfamiliar with Paul977's maps I'd say start with this one then follow with Black Room.
    • By ElfishMender894 · Posted
      well what can i say i played this in 3 ways (all on ultra violence)   1 in GZDOOM With Mouse Look crouch/jump disabled  and had a decent time the textures not Lined is pretty neat (except the hell textures) but it felt like a classic Map that might fit in DOOM 2    2 The 2nd way i played this was with Chocolate Doom with the keyboard controls and My Myyyy i had fun decent challenge!   3 the 3rd and final way was With Brutal DOOM V21 and this was probably the most fun i had on this level it was 10 mins of fun mowing down all the Demons   the only complaint i really have is the textures and for a 1994 WAD Its decent    and thats the thing this was made in 1994 when everyone was making WADS for the first time!    and from the Read Me claiming anyone can Use this WAD for additional levels   may even Remaster this WAD :D     3.5 Stars in my book!  
    • By dylux · Posted
      The Good: -  Nice, clean Maps. Nothing fancy. -  Not a slaughterfest, but loads of challenging dog fighting. -  Very little puzzles.   The Bad: - Too many small, nonlinear Maps. - WTF was with M1E8?!? - Wayyyy too many "poison ponds" for my taste. I don't think there was a single level that didn't have them. - Very few secrets - most of which were unrewarding. A Med Pack isn’t exactly what I call rewarding - unless you have less than 10 hit points. So if a reward for finding a secret is a Med Pack, what is that telling you?!?! - Wasn't into starting new chapters (with just a pistol) during the same episode. - Monsters that suddenly spawn from thin air just because you're walking towards a switch.   In Short: If you like dog fighting, then Base Ganymede Ep 1 is for you, so bring your itchy trigger finger. It’s was average as far as fun game play goes. I don’t think I ever saw more Specters and Lost Souls in any other non-slaughter game. The only things above average in this WAD was the amount of monsters, barrels and poison ponds you'll endure.   Not the best WAD I've ever played, but not the worst, either.   2 1/2 out of 5 Stars.
    • By Maximum Matt · Posted
      N.B. this is a review of GATHR2.WAD from Maximum Doom, which excludes the fifth and final map, and doesn't include the custom music   Classic minisode, map one is like a prelude to the main meat (a long road with trees and troopers either side, a tunnel, and then like a 'manhole' into the sewers) - nothing offensive, cool opener. Map two is a classic sewer map with cool switch tricks, tolerable slime tunnels, a barrel trap, cool looking marble zone and a cool final tech area. Map the third starts off the same way map two ended (always love that detail), a fight in a huge water basin, and then around the periphery of, very cool looking, with a semi-secret area that is simply iconic. (Curiously, these last two levels were merged together as GATHER2.WAD, also available on Maximum Doom.) And of course the forth map, a huge complex building surrounded by an outside courtyard guarded by plenty of beasts, nonlinear, varied, filled with memorable traps/scenarios/rooms (love that room with the bunch of thin pole crushers), loads of secrets (although only one 'official' secret), central hub room that transforms when you return to it, every enemy type except the ol' cyberdemon, there's even an outdoor 'balcony bar'.  Yeah, there's way too many megaspheres, whatever.  A classic '95 map pack. 
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