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ENTER IF YOU DARE

   (7 reviews)
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6 Screenshots

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This level is based on the old town part Breton town of Concarnau. The old town is on an island in the river estuary. It is a very large level and is very slow. It is difficult, as finding good weaponry is not easy, and monsters come from all angles.


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Unknown date

  
This is dated May 1996. It's basically a castle level, with a moat and a large courtyard. There are 311 mostly weak monsters. It's only hard insofar as the shotgun men tend to whittle away at your health; but there are lots of powerups, including an easy BFG secret and tonnes of plasma ammo. Overall it's nostalgic fun to play, but even for 1996 it's old-fashioned; the textures etc are competently done in a vintage style.

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Unknown date

  
I thought this was a pretty fun level. It is a small, densely packed fortress city filled with imps and shotgun troopers, as well as a smaller number of other things, which tend to emerge suddenly and try and pick you off from a distance. This aspect kept me on my toes; however, there was a lot of health and good cover, so I was never in any real danger. Clearly very old, but also fun. 4/5

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Unknown date

  
For an older level from the classic era, it does use textures in a basic way, and arguably DOOM's textures are not the best for a town design (less so that those from DOOM II, that is), although it seems to just be based on the idea of a town, and not to be an attempted imitation. It's interesting to play because of how monsters come out from different locations as you explore the nonlinear layout. [3/5] ~Chain Mail (04/2008)

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Unknown date

  
Nice old map. Flows fast all the way. Recommened for oldschoolers.

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Unknown date

  
Nice level! This took a bit too play threw. Plenty of monsters, check. Basic design? Check. Not perfect, but its a nice map overall. It does have the 1996 era written all over it however. 4 out of 5 from me!-Candle M

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Unknown date

  
For single player it sucks, but may be a good TLMS map. 3 stars

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Unknown date

  
Action packed level but unless you use the speed modifier not tough. Low on detail but the architecture is very good, it resembles a town. It looks older then it is (1996), recommended if you like oldschool. 4.5/5 coldfusio

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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