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ENTER IF YOU DARE

   (9 reviews)
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6 Screenshots

About This File

This level is based on the old town part Breton town of Concarnau. The old town is on an island in the river estuary. It is a very large level and is very slow. It is difficult, as finding good weaponry is not easy, and monsters come from all angles.


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joepallai

  

I enjoyed this and thought that it was a well made level for '96 (wish I had played it then as it would have had a greater impact).   Texturing is bland as another has said, but not terrible.   The thing I liked about this was how it kept opening up more sniper's nests to keep you on your toes.  I really liked the open-ended layout and thought the town was well done.   It's a good map for explorer type players.

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Walter confetti

  

A map with a interesting layout, is a good castle map with some stuff typical of the early years of mapping, even if this map is from 1996... however, is a good map to play, take a shot.

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Guest

Unknown date

  
This is dated May 1996. It's basically a castle level, with a moat and a large courtyard. There are 311 mostly weak monsters. It's only hard insofar as the shotgun men tend to whittle away at your health; but there are lots of powerups, including an easy BFG secret and tonnes of plasma ammo. Overall it's nostalgic fun to play, but even for 1996 it's old-fashioned; the textures etc are competently done in a vintage style.

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Guest

Unknown date

  
I thought this was a pretty fun level. It is a small, densely packed fortress city filled with imps and shotgun troopers, as well as a smaller number of other things, which tend to emerge suddenly and try and pick you off from a distance. This aspect kept me on my toes; however, there was a lot of health and good cover, so I was never in any real danger. Clearly very old, but also fun. 4/5

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Unknown date

  
For an older level from the classic era, it does use textures in a basic way, and arguably DOOM's textures are not the best for a town design (less so that those from DOOM II, that is), although it seems to just be based on the idea of a town, and not to be an attempted imitation. It's interesting to play because of how monsters come out from different locations as you explore the nonlinear layout. [3/5] ~Chain Mail (04/2008)

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Guest

Unknown date

  
Nice old map. Flows fast all the way. Recommened for oldschoolers.

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Guest

Unknown date

  
Nice level! This took a bit too play threw. Plenty of monsters, check. Basic design? Check. Not perfect, but its a nice map overall. It does have the 1996 era written all over it however. 4 out of 5 from me!-Candle M

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Guest

Unknown date

  
For single player it sucks, but may be a good TLMS map. 3 stars

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Guest

Unknown date

  
Action packed level but unless you use the speed modifier not tough. Low on detail but the architecture is very good, it resembles a town. It looks older then it is (1996), recommended if you like oldschool. 4.5/5 coldfusio

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  • File Reviews

    • By Argenteo · Posted
      Short and sweet trip through a radioactive nuke base. Maybe there are some multiple paths to explore it.
    • By Forli · Posted
      When a map only has one sector, the monsters won't wake up from seeing the player and won't attack either, that's something I learned from testing custom monsters, but I'm not sure of why it happens.   My only guess is that there's probably some function that checks if a monster can see the player by comparing the heights of sectors or something like that, and since it cannot compare two sectors when there's only one it never gets called. That's only a guess, I really have no idea, I couldn't find anything when I googled it.
    • By rd. · Posted
      This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage*    It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.
    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
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