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THE DEMON OF THE OPERA

   (7 reviews)
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9 Screenshots

About This File

This level is base around a theatre. It includes satge, backstage, orchestra pit, trap doors, box office, circle, gods, boxes, stalls and toilets. It is very difficult.


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Guest

Unknown date

  
concar.wad from Simon Manton is better, this looks like a crude version of a sphagne map. Quite alot of monsters making this map somewhat interesting.

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Guest

Unknown date

  
This level has a very "old-school" feel because of the basic texturing and the rather random layout. Still, it offers some fun because of the amount of monsters. Some are placed in locations where they are easy to kill, others can be more dangerous due to height variation, darkness, and sniping though windows. On the whole this balances the level out to a good degree. ~Chain Mail [3/5] (04/2008)

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Unknown date

  
Not to bad of a map, it does have a old school feel to it. So I shall give it a 3 from me.-Candle M

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Guest

Unknown date

  
This is dated May 1996. Obviously Simon Manton was a posh kid. Hell, all Doom players were posh kids in 1996, decent PCs cost over a grand. This is basically a castle-style map with a small theatre in the middle; it looks crude, but there are lots of monsters, which helps it a bit. Overall it's disjointed and meandering, I get fed up shooting all those lost souls, you have loads of weapons, and the ending is just an anonymous teleporter, I exited accidentally.

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Guest

Unknown date

  
It's a good map.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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