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THE DEMON OF THE OPERA

   (7 reviews)
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9 Screenshots

About This File

This level is base around a theatre. It includes satge, backstage, orchestra pit, trap doors, box office, circle, gods, boxes, stalls and toilets. It is very difficult.


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Guest

Unknown date

  
concar.wad from Simon Manton is better, this looks like a crude version of a sphagne map. Quite alot of monsters making this map somewhat interesting.

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Guest

Unknown date

  
This level has a very "old-school" feel because of the basic texturing and the rather random layout. Still, it offers some fun because of the amount of monsters. Some are placed in locations where they are easy to kill, others can be more dangerous due to height variation, darkness, and sniping though windows. On the whole this balances the level out to a good degree. ~Chain Mail [3/5] (04/2008)

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Guest

Unknown date

  
Not to bad of a map, it does have a old school feel to it. So I shall give it a 3 from me.-Candle M

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Guest

Unknown date

  
This is dated May 1996. Obviously Simon Manton was a posh kid. Hell, all Doom players were posh kids in 1996, decent PCs cost over a grand. This is basically a castle-style map with a small theatre in the middle; it looks crude, but there are lots of monsters, which helps it a bit. Overall it's disjointed and meandering, I get fed up shooting all those lost souls, you have loads of weapons, and the ending is just an anonymous teleporter, I exited accidentally.

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Guest

Unknown date

  
It's a good map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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