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PuNk DoOm

   (8 reviews)
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3 Screenshots

About This File

Err...you've got a cool green mohawk so obviously you wanna go out and nut people, so you secure the double barrel shot gun and leap head first into the nearest bad dude base...or something.


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Memfis

  
The visuals are spoiled by tons of symmetry but they are still neat, with good use of dark sectors and careful texturing. The gameplay is less hot: mostly it's the two small traps that will catch your interest. Kinda funny with the punk HUD face.

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Doomkid

Unknown date

  
^I love when these 20-years-ago wad makers stumble upon their old stuff, warms me heart it does.

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Guest

Unknown date

  
This was a fan level to play. But there were a few BSP related bugs though. 3

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Guest

Unknown date

  
I don't mind simplistic architecture but this is too crude and basic, like punk music tends to be. The status bar edit could have been better as well, no doubt. ~Chain Mail [2/5] (04/2008)

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Guest

Unknown date

  
thanks for the feedback! i'm not making so many doom maps now but i'm still playin' drums :) crikey it's embarrassing reading the .txt file.. i was well young then! -CiderPunk aka CiderMan

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Unknown date

  
This is from May 1996. It was designed by a drummer who, judging by Google's only hit for "landermj", was still drumming ten years later. It's okayish - not as good as the recent snyper.wad, which was from 1994, but it's a pleasant old-fashioned dungeon-style level. The problem is that it's very short and you can run past a lot of the monsters; it feels like a minor part of a megawad. Behind the curve for mid-1996 though.

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Unknown date

  
This is a very basic wad. However, it doesn't dissapoint, its short and sweet just to my liking. I also found the status bar face amusing as well. This wad deserves at least 3 stars.

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