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Monsters

   (6 reviews)
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This is an absolute wild "micro" Doom II level. Four rooms with 3 Spider Masterminds, 1 Cyberdemon, and 1 Revenant. There is no health and no armor, just a BFG9000 and some cells! The odds are stacked against you, but this level can be won! Warning: This level should not be played by anyone with a weak heart! This may be the best "micro" level you've ever played.


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Guest

Unknown date

  
Umm... A 4 year old watches you play doom... um... Well if he made this level, Considering he is 4 I guess it is not THAT bad

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Guest

Unknown date

  
This is from March 1995, and it is a credited to a four-year-old boy, which is probably a record. Hidden masterpiece, or barmy old cack? Let's have a look. (plays) Barmy old cack, although it's almost impossible to judge, because it's so insignificant; four angular rooms, five monsters. The monsters are tough but you have a BFG and no shortage of ammo, so it's a pushover. If you're a bit lucky you can run to the exit in less than ten seconds.

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Unknown date

  
the best

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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