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ZEUS.WAD

   (11 reviews)
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12 Screenshots

About This File

The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva.


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Whoever gave this stupid wad a 10 for having boobs is full of shit.A remark like that is considered sexist.Shame on you!

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Guest

  
Jolly good show. Did anyone manage to grab the BFG? I think these Giger textures were used again in another wad, a gladiatoral arena.

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Guest

  
This is quite bad in almost any aspect. New sounds are hopeless. Gameplay is too primitive. Overall this is far below the average 1994 map. Small 1* because it has some new textures.

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Has tits- 10/10 Would play again

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Unknown date

  
WOW, new textures in 1994!Or it is not cool for that year?I dont know.I finished this level in 16 seconds and can say - VOMIT!

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Unknown date

  
Both previous reviewers gave a score of zero... I was tempted to do the same, as this is terrible 1994 rubbish with some sounds, but at least it does actually work so 2/5 meh!

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Unknown date

  
Horribly out-of-place Giger textures, stupid sound effects, and - indeed - a 1994ish layout. It may have been if new textures were really still a thing of the future when this was released, but from today's perspective, it's worthless. Sorry.

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Unknown date

  
The soundfx are annoying and normal doors are unmarked. Going after the BFG sends you into a death trap. Only good part was the caco room fight.

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This is from July 1994. It has a lot of H R Giger wall textures, which unfortunately means that you can't see the doors; there's a new sound replacement which is terrible. I don't think the author cared about the layout, it's square and there's no gameplay. I ended up exiting the level accidentally, after falling into a lava pit and flicking a switch - you can finish the level in about twenty seconds that way.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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