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ZEUS.WAD

   (11 reviews)
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12 Screenshots

About This File

The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva.


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Whoever gave this stupid wad a 10 for having boobs is full of shit.A remark like that is considered sexist.Shame on you!

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Jolly good show. Did anyone manage to grab the BFG? I think these Giger textures were used again in another wad, a gladiatoral arena.

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Guest

  
This is quite bad in almost any aspect. New sounds are hopeless. Gameplay is too primitive. Overall this is far below the average 1994 map. Small 1* because it has some new textures.

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Has tits- 10/10 Would play again

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Unknown date

  
WOW, new textures in 1994!Or it is not cool for that year?I dont know.I finished this level in 16 seconds and can say - VOMIT!

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Unknown date

  
Both previous reviewers gave a score of zero... I was tempted to do the same, as this is terrible 1994 rubbish with some sounds, but at least it does actually work so 2/5 meh!

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Unknown date

  
Horribly out-of-place Giger textures, stupid sound effects, and - indeed - a 1994ish layout. It may have been if new textures were really still a thing of the future when this was released, but from today's perspective, it's worthless. Sorry.

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Unknown date

  
The soundfx are annoying and normal doors are unmarked. Going after the BFG sends you into a death trap. Only good part was the caco room fight.

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This is from July 1994. It has a lot of H R Giger wall textures, which unfortunately means that you can't see the doors; there's a new sound replacement which is terrible. I don't think the author cared about the layout, it's square and there's no gameplay. I ended up exiting the level accidentally, after falling into a lava pit and flicking a switch - you can finish the level in about twenty seconds that way.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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