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ZEUS.WAD

   (11 reviews)
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12 Screenshots

About This File

The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva.


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Whoever gave this stupid wad a 10 for having boobs is full of shit.A remark like that is considered sexist.Shame on you!

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Guest

  
Jolly good show. Did anyone manage to grab the BFG? I think these Giger textures were used again in another wad, a gladiatoral arena.

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Guest

  
This is quite bad in almost any aspect. New sounds are hopeless. Gameplay is too primitive. Overall this is far below the average 1994 map. Small 1* because it has some new textures.

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Guest

  
Has tits- 10/10 Would play again

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Unknown date

  
WOW, new textures in 1994!Or it is not cool for that year?I dont know.I finished this level in 16 seconds and can say - VOMIT!

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Unknown date

  
Both previous reviewers gave a score of zero... I was tempted to do the same, as this is terrible 1994 rubbish with some sounds, but at least it does actually work so 2/5 meh!

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Unknown date

  
Horribly out-of-place Giger textures, stupid sound effects, and - indeed - a 1994ish layout. It may have been if new textures were really still a thing of the future when this was released, but from today's perspective, it's worthless. Sorry.

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Unknown date

  
The soundfx are annoying and normal doors are unmarked. Going after the BFG sends you into a death trap. Only good part was the caco room fight.

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Unknown date

  
This is from July 1994. It has a lot of H R Giger wall textures, which unfortunately means that you can't see the doors; there's a new sound replacement which is terrible. I don't think the author cared about the layout, it's square and there's no gameplay. I ended up exiting the level accidentally, after falling into a lava pit and flicking a switch - you can finish the level in about twenty seconds that way.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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