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The Field

   (14 reviews)
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About This File

An atmospheric map I decided to make after a talk with a friend about a certain fear he had of desolate, open spaces...my first map to have ACS scripting. Simple, but it works.


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Guest

Unknown date

  
Haha. This is reminiscent of Face Your Fears, id=13637, and it has the same kind of gimmick. It works once. The author should really have put a few dozen monsters in a box somewhere, though, because the monster count gives it away.

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Guest

Unknown date

  
Boring! You run along a 'field', after a while you die... Fear of decent levels!

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Guest

Unknown date

  
hahahaha, it fails! the time to bed count is zero! --z34chris 0 stars

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Guest

Unknown date

  
I like darkness, as it helps the house look like it's fading into nothing, then disappearing altogether. Otherwise, fail more.

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Unknown date

  
Lame. 1 star from me.-Candle M

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Guest

Unknown date

  
crap

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Guest

Unknown date

  
It's shit. That's all I have to say. -CarpetolA

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Guest

Unknown date

  
HOLY SHIT!I'm scared!!!Oh my... 5/5

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Guest

Unknown date

  
BIGGEST LOAD OF SHIT IVE EVER SEEN PLUS ID RATHER PLAY THE SPOOKY FOREST AND I HATE THAT TOO

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Guest

Unknown date

  
"Fear of desolate open spaces..." How about: bored senseless of an empty black space?

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Guest

Unknown date

  
This is intense. But it's been done before, and executed better (as in way scarier), so 2/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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