Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Anvil 2 - Mobile Nukage Research Lab

   (16 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

CONGRATULATIONS ON YOUR COMPLETION OF ANVIL1 DESIGNATED RONDEZVOUS ZONE BY THE C.I.R.O. TEAM , YOU ARE ABOUT TO ENTER THE SECOND SECTOR OF THE ALIEN COMPLEX ON DIEMOS. C.I.R.O. SCIENTISTS DISCOVERED LARGE AREAS OF NUKAGE AND DECIDED TO SET UP A MOBILE LAB TO CARRY OUT ANLYSIS..................


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Memfis

  
A long, inventive and highly engaging level from the best period of Doom mapping. For modern skill a bit too many powerups. Also some puzzles might require wallhumping and there is a death trap just before the exit switch.

Share this review


Link to review
Guest

Unknown date

  
This is from late 1995. It dates from a time when people were prepared to put their full home address in Doom textfiles, what could go wrong? This is actually a decent level for the period, with a relatively high monster count (250+). It's large too, but very fiddly and cramped to get around, with lots of switch hunting. It gets more and more monotonous as it goes along, without much spark of life. Probably would have wowed them back in '95 though.

Share this review


Link to review
Guest

Unknown date

  
The second reviewer is a retard. Anyway... This is a pretty good wad from the mid nineties. My only gripe is the fact that the author did not make any of the secrets, or for that matter some of the switches and doors, a bit more obvious - you spend a lot of time pressing walls. Lots of backtracking, lots of action. It is possible to become stuck so save often. 4/5

Share this review


Link to review
Guest

Unknown date

  
And ammo??

Share this review


Link to review
Guest

Unknown date

  
Great research work by super_shotgun here. Anvil1 was awesome.

Share this review


Link to review
Guest

Unknown date

  
The Anvil series was awesome, even if a little short.

Share this review


Link to review
Guest

Unknown date

  
Above-average retro-look&feel level with some nice surprises. Tough but not too difficult on UV. Worth a try. 4/5

Share this review


Link to review
Guest

Unknown date

  
Shite.

Share this review


Link to review
Guest

Unknown date

  
The anvil wads are cool

Share this review


Link to review
Guest

Unknown date

  
Help, I'm stuck!I found blue door, but I have no key, I cant come back to start, what to do? Anyway this part of map what I've seen was nice.Its hard and has perfect oldschool feeling.4/5

Share this review


Link to review
Guest

Unknown date

  
Don't listen to the above guy. This plays and looks like dog shit!

Share this review


Link to review
Guest

Unknown date

  
Not bad. If there's anything to criticize of this level, it's a bit too much linearity in some places (which reduces the difficulty because of monster placement), but that also makes it easier to navigate for such a large map, and the overall extent surprised me. All those turns make it feel pretty massive. Worth a play-through, at least. Thanks to RL for the upload! [3/5] ~Chain Mail (03/2008)

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×