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Demon Asylum

   (7 reviews)
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About This File

A large level, that has a very detailed and symetrical design. It has no flaws or bugs! The level is fashioned after a demonic asylum.


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Unknown date

  
This is dated January 1996. It's a simplistic copy-and-paste dungeon with lots of identical winding corridors. It feels like a deathmatch level, a bad one. The design is totally uninspired; the textures are generally aligned, but nothing stands out. There's a slime maze with slime that doesn't hurt, and lots of inescapable lava pits that do hurt. I'm not sure if the slime maze or the lava pits annoyed me most.

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Unknown date

  
Not exceptional older level by any means, but not as bad as some have suggested, in my opinion. In fact, if I liked anything it was the thin catwalks over the lava, that change the pace of play somewhat (as in Map24 in DOOM II). That, the long lift (which forces you to fight the mancubi at least a bit), and the particular use of height variation where you need to jump down, all of which should contribute for a relatively interesting speed run, at least. [3/5] ~Chain Mail (04/2008)

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Unknown date

  
This was actually quite fun. This is somewhat a copy and paste as back when this was released was the best thing to do. I really feel sorry to those who start E1M6 with 7 health and pinky. (Then if you forgot that you can shoot switchs) The only way out is a red key, which is right outside of the room. This wad is actually way better then the wads now (Current Wads seem like copy-and-paste) I give a 4/5.

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Unknown date

  
This creates sense of demon ass!joke. Design is not so good as description says.Some places is just walls with same floor and ceiling in all sectors.But the level has many ways to end, and its good.2/5, good luck with next maps.

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Unknown date

  
A horrible map. You should play something good before deciding to make your next map.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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