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Demon Asylum

   (7 reviews)
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A large level, that has a very detailed and symetrical design. It has no flaws or bugs! The level is fashioned after a demonic asylum.


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Unknown date

  
This is dated January 1996. It's a simplistic copy-and-paste dungeon with lots of identical winding corridors. It feels like a deathmatch level, a bad one. The design is totally uninspired; the textures are generally aligned, but nothing stands out. There's a slime maze with slime that doesn't hurt, and lots of inescapable lava pits that do hurt. I'm not sure if the slime maze or the lava pits annoyed me most.

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Unknown date

  
Not exceptional older level by any means, but not as bad as some have suggested, in my opinion. In fact, if I liked anything it was the thin catwalks over the lava, that change the pace of play somewhat (as in Map24 in DOOM II). That, the long lift (which forces you to fight the mancubi at least a bit), and the particular use of height variation where you need to jump down, all of which should contribute for a relatively interesting speed run, at least. [3/5] ~Chain Mail (04/2008)

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Unknown date

  
This was actually quite fun. This is somewhat a copy and paste as back when this was released was the best thing to do. I really feel sorry to those who start E1M6 with 7 health and pinky. (Then if you forgot that you can shoot switchs) The only way out is a red key, which is right outside of the room. This wad is actually way better then the wads now (Current Wads seem like copy-and-paste) I give a 4/5.

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Unknown date

  
This creates sense of demon ass!joke. Design is not so good as description says.Some places is just walls with same floor and ceiling in all sectors.But the level has many ways to end, and its good.2/5, good luck with next maps.

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Unknown date

  
A horrible map. You should play something good before deciding to make your next map.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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