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Deus Vult II

   (282 reviews)
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The first edition of the sequel to the original Deus Vult. Heavily emphasizes co-op play and demo recording. Offers a wide variety of gameplay spanning nine levels, including gun n' run maps, slaughterfests, and tight survival maps. From small techbases to hellish cathedrals, Deus Vult II's levels are diverse in architecture as they are in gameplay, and offer a little bit of everything for the entire family.


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Grain of Salt

  

Two words: badass.

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AsianMammoth

  

One of the best wads ever made. The level design, the enemy placement, the architecture, the difficulty... Everything in this wad is just on point. Epic.

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galileo31dos01

· Edited by galileo31dos01

  

Done on HMP/continuous/saves

 

A nice, port? Is that how this sort of mapsets are called? Anyway... Fun wad. Amazing visuals and effects, I just loved every theme, from mounts to forest to egyptian to space base to church, my favourite being the mountains with trees around, plus the sky used blends perfectly with the environment. Linearity is present in some maps, in others, it's full of different ways to approach the main mission of the map, such as in map 21.

 

Encounters in general vary on some slow sniping, grinding and slaughter. I would say the least used monster was the SMM, I think I saw her in just 3 or 4 maps, not even casually. On the other side, there are two new enemies, cleric (from Hexen), who shoots a volley of 3 fireballs and it's not hard to tackle, but you'll mostly see him in ambushes, and the flying baron (afrit) with less health than the one in Scythe 2, and weird sounds. There are also two new weapons, double pistols, which are way more efficient than the single pistol, and the magic gauntlets, very powerful, not useful against big (size talking) enemies. They look like the tomed gauntlets from Heretic btw. 

 

Secrets, ok, many many easter eggs and weird textures and screens (you might cringe a lot), these lasts at least were optional but in order to get all secrets in every map, you'll inevitably see them. Midis, some of them can only be heard if using ZDoom. Since I used PrBoom+, most of them are iwad midis, which is fine. 

 

There are also a lot of homage from different wads, most notably Alien Vendetta, specially in map 13, which is one of my favourite maps. Map 29 is Deus Vult I in one map, and it took me almost 8 to complete it, the most exhausting map I've ever played. It was fun though, the 30-secrets hunt was worthy. 

 

Overall, a nice fun mapset, recommended mainly for visuals, 9/10.   

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Katamori

  
A surreal experience with godlike architecture and overzealously fine-tuned gameplay.

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Guest

  
Eagle's Nest ruled. However most of the maps suffered from a series of cryptic STUFF to do. I really wanted to like the space station but I had to circle the whole level to find out which switch activated what. Same with Hamunaptra. And the cathedral.

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Guest

  
W+ Left Mouse and keep pressed until you run out of ammo.

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Guest

  
Superior!

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NuMetalManiak

  
good. great. amazing. better than the first with many different themes tackled, and there's only like four or so maps that have slaughter in them. I just wish it was fully complete though.

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Guest

  
Graphically beautiful yet gameplay is horrible.

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StoneMason

  
Great looking and fun levels, but a few things I dislike. I've never been a fan of MP3s when it came to Doom. Thankfully only Midi's play on prboom+ And the "skip level" maps just makes it feel a bit unpolished

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Guest

  
Yet another lame slaughtermap. Try something that takes skill next time.

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Guest

Unknown date

  
Oh lawd! Hell revealed and Alien Vendetta did have a lil baby boy! halleluiah! Very cool wad

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Guest

Unknown date

  
Architecturally impressive, but most of the gameplay is really bad, boring and frustrating in general and all the "funny jokes" scattered around, including pictures from LotR, Star Wars and so on REALLY drags this WAD down.

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Guest

Unknown date

  
I didn't like all the maps but those which I like are fantastic, great work, 5/5

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Guest

Unknown date

  
This wad wasn't designed for the casual player who wants to beat a map on their first try and is too lazy to learn a map that was intended for demo recording. When you record demos, you open the map in an editor first. When you make maps with intuitive design, you can't do certain things like crazy traps, hard to find health/ammo, confusing progression, etc. I also like wads with intuitive design, but bashing this wad for not being something it wasn't supposed to be means YOU ARE LAZY.

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Guest

Unknown date

  
Cool I love the variety of themes used. Got a tech base a forest a hellish cathedral a mountain the usual egypt. Even heaven ! I found the cathedral and stargate levels confusing in what to do next sometimes but is ok and impressive work. 5/5

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Guest

Unknown date

  
This is sex.

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cannonball

Unknown date

  
This is a good, bad and ugly type of wad. It looks fantastic and the gameplay at times is great. There is a lot of clashing themes and the jokes are sometimes stupid. Plus there are some really laborious fights (hell knight area on Map13). This wad stinks of it's incompletion and many of the flaws will go when (if) this wad is fully completed I'm sure of that. So 4 stars Map 12 and 22 are simply fantastic levels

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Guest

Unknown date

  
Unbelievable quality concentrated in a wad. For those who can't find where to go, there are 100% UV run demos of all the levels.

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Guest

Unknown date

  
Amazing, truly amazing. The filesize is kinda annoying, but what the heck. I really enjoyed the maps, especially that Cathedral map, although it was really confusing and complexed. Map03 was the only one I didn't like, because of all the annoying trees. Still, a well worth 5 stars. -Moti

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Guest

Unknown date

  
Absolutely crazy, man! This is how I want my megawad to be like! Best wad ever! -Isaac-

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Guest

Unknown date

  
joke wad, pure shit.

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Guest

Unknown date

  
Thank you so much for making this wad. I have spent hours upon hours trying to find anything to critisise and I can't. The levels are pure gold and have a remarkable ammout of detail. It is just stunning how much time and effort must of went into these projects. This really is the "Son-of-god, dimond pooping genius" that marks a new age for doom wads. In the famous words of Neil Armstrong "That's one small step for man, one giant leap for mankind"

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Guest

Unknown date

  
Amazing. Chuck Norris approves. 666/5

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Guest

Unknown date

  
are you sure that this don't need god like skill?

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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