Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Deus Vult II

   (284 reviews)
Sign in to follow this  

Guest

18 Screenshots

About This File

The first edition of the sequel to the original Deus Vult. Heavily emphasizes co-op play and demo recording. Offers a wide variety of gameplay spanning nine levels, including gun n' run maps, slaughterfests, and tight survival maps. From small techbases to hellish cathedrals, Deus Vult II's levels are diverse in architecture as they are in gameplay, and offer a little bit of everything for the entire family.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Overrated. Very, very overrated indeed. From an aesthetic viewpoint, the architecture's fine, I can't argue with that. Nobody can. But... ...the level themes are all over the place. The only consistency is that they all clash horribly. Also, the gameplay stagnates on the later maps and the constant running back and forth becomes incredibly tedious. On another note, there is the idiotic filesize too. 2/5

Share this review


Link to review
Guest

Unknown date

  
The large filesize makes no difference in my mind since this is one of the most epic things I've ever played. I love the intense environments and incredible atmosphere. [emphatically large number]/5

Share this review


Link to review
Guest

Unknown date

  
Everything about this Deus Vult II screams of undeniable perfection... what kind of a person could make this masterpiece? *****

Share this review


Link to review
Guest

Unknown date

  
From my point of view flow and good monster placement suffered to an extent, so 4/5 from me. Still, the attention to detail and level design is often very impressive. ps. in my opinion single pistols are good because they validate the weapon hierarchy.

Share this review


Link to review
Guest

Unknown date

  
OMG it's released. Auto 5 stars. ~Naan

Share this review


Link to review
Guest

Unknown date

  
Chuck Norris has approved this WAD.

Share this review


Link to review
Guest

Unknown date

  
I have two words to describe DV 2: FUCKING EPIC! 5/5

Share this review


Link to review
Guest

Unknown date

  
Outsdanding. The architecture is great, the maps are incredibly varied, the monster count is often very high yet it remains a blast, gameplay is excellent overall, and some of the music is awesome (you should obtain dvii-1u.zip - see post on DoomWorld for even better music on some maps). The pack begins with a couple warm-up levels, but then the maps quickly increase in scale. If it becomes a full megawad of this quality, it will surely be one of the best megawads. EVER. Kak Home 2/27/08

Share this review


Link to review
Guest

Unknown date

  
Really quite overrated.

Share this review


Link to review
Guest

Unknown date

  
WOW... Each of the Deus Vult II's map could stand up as its own project... Map01 (amazingly fast gameplay), Map03 (best atmosphere), Map12 (best theme), Map19 (most complex), Map21 (amazing architecture), Map22 (most original gameplay)... Not only is Deus vult II the best looking wad i came across, but its also the best playing one too... This is absolutely amazing and the best wad I have ever played. -Cory 5/5

Share this review


Link to review
Guest

Unknown date

  
Way too underrated actually. 4 and a half stars overall is just ont enough. This deserves 5 stars for all that work that has gone into it. This is a real masterpiece indeed.

Share this review


Link to review
Guest

Unknown date

  
If you don't like this wad, you're uh, dumb. 5/5

Share this review


Link to review
Guest

Unknown date

  
5/5

Share this review


Link to review
Guest

Unknown date

  
The best wad I've ever played.

Share this review


Link to review
Guest

Unknown date

  
Yeah!! Fantastic wad!! But really confusing in some maps like 21. Unholy cathedral. Players don´t know how to get into the central area, scape from the library... Why didn´t put switches??? Anyway My score is 4/5

Share this review


Link to review
Guest

Unknown date

  
incredibly corny 1/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good. It gives doom fans what they want.

Share this review


Link to review
Guest

Unknown date

  
amazing wad !! terrible 'skip map' !!

Share this review


Link to review
Guest

Unknown date

  
Incredibly overrated borefest here, and bloated with all sorts of nonsense. Any possibility of experiencing a good flow during gameplay is ruined by a constant stream of tedious and repetitive spam-based combat. Architecture is needlessly over-complicated with stacks of unnecessary and barely-noticeable detail, and the worst ever compilation of custom textures and themes I've ever seen really is the icing on this dog's turd of a project. Crap. 1/5

Share this review


Link to review
Guest

Unknown date

  
The best .wad ever made. 5/5

Share this review


Link to review
Guest

Unknown date

  
I kind of hate the BFG after playing this now.

Share this review


Link to review
Guest

Unknown date

  
Holy fuck crapped myself! Great gameplay, beautiful structures, and eye-popping use of colors within the Doom Palette! A masterpiece that can only be compared with the former, DV I! 5/5 - Kirby

Share this review


Link to review
Guest

Unknown date

  
let's see: Large areas? check. Colourful? check. Challenging? check. Replayable? check. A+ ~Cson

Share this review


Link to review
Guest

Unknown date

  
It's amazing, and extremely fun for more than one playthrough. I replaced a lot of the music with mostly JFG and action doom music, and this also proves that you don't need GZDoom to make a beautiful wad, you just need a sense of actual style and a little creativity. My favorite level is torn between Stargate, Unholy Cathedral (which looks absolutely awesome), and The Deus Vult II Exam. There's no real reason this shouldn't have 4.5 stars at the least.

Share this review


Link to review
Guest

Unknown date

  
Overrated. 3/5

Share this review


Link to review
  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
×