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Hellward Bound

   (18 reviews)
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2 Screenshots

About This File

My first non-crappy level. It's a pretty long map, but for the most part it's fairly linear. Unfortunately, I don't think I'm the best playtester out there, so I worry the balance of ammo/health might not work. In any case, I worked pretty hard on this, so it should be fun.


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Guest

Unknown date

  
Average!- Giullietta

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Guest

Unknown date

  
old school map...the last part is good but the rest is too long

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Guest

Unknown date

  
Not enough graphic details :-P , but for a first non-crappy level it is ok. Now create a high-quality level!!!

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Guest

Unknown date

  
Pretty fun to play. It's long, though, and needs texture work. 4/5

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Guest

Unknown date

  
This was fun to play, although I kinda agree with previous people on the texture issue. The design was interesting, if a bit monotonous at times. It picked up as it went along, although the texture misalignments remained. It was fun enough that I'll give it 4/5

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Guest

Unknown date

  
Too long really, but keep it up - you're showing promise.

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Guest

Unknown date

  
it oughta be shorter but its kinda fun

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Guest

Unknown date

  
It was too long for a single level and too easy, but the wonderful thing about giving the player access to all of the weapons is that they can play in their own style and therefore can create the difficulty on their own. Also, the connection between various switches and doors is not logical and is sure to irritate the players. Aside for reducing the length, another perk of having multiple levels is that you can give the end part more appropriate music ;)

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Guest

Unknown date

  
A big puzzly level with good gameplay, good layout and some good puzzles. But there were alot of misaligned textures. But I still enjoyed the adventure. This would be have been an awesome map if a bit more work and research had been put into it, aligning the textures and improving the texture choices. 3.5/5 -PC

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Guest

Unknown date

  
This is a decent, old-fashioned, large-scale map with 631 baddies spread out over a wide area. Starts off techbase, turns into a borgasmord of styles. It has the misfortune to come out in the same week as Deus Vult II, which is conceptually similar but state-of-the-art. This feels like a 1995 level that has been magnified three times, with texture errors, missing textures etc; it's entertaining in a retro sense, I enjoyed it, but it's a victim of bad timing.

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Guest

Unknown date

  
It's ok. Average at best. It's still decent for a first level.

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Guest

Unknown date

  
Has some decent parts, but for the most part this level isn't very good. It's cramped and massive and the progression is illogical and mostly pretty linear. It looks all right in parts but the texturing is often clashy and there are misalignment errors everywhere. Not a bad first effort, but definitely room for improvement. 2/5

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Unknown date

  
I thought this map was pretty long, it took a while to finish. Overall it was good, but it could use some more work. 3 out of 5 from me.-Candle M

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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