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Hellward Bound

   (18 reviews)
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2 Screenshots

About This File

My first non-crappy level. It's a pretty long map, but for the most part it's fairly linear. Unfortunately, I don't think I'm the best playtester out there, so I worry the balance of ammo/health might not work. In any case, I worked pretty hard on this, so it should be fun.


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Guest

Unknown date

  
Average!- Giullietta

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Guest

Unknown date

  
old school map...the last part is good but the rest is too long

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Guest

Unknown date

  
Not enough graphic details :-P , but for a first non-crappy level it is ok. Now create a high-quality level!!!

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Guest

Unknown date

  
Pretty fun to play. It's long, though, and needs texture work. 4/5

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Guest

Unknown date

  
This was fun to play, although I kinda agree with previous people on the texture issue. The design was interesting, if a bit monotonous at times. It picked up as it went along, although the texture misalignments remained. It was fun enough that I'll give it 4/5

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Guest

Unknown date

  
Too long really, but keep it up - you're showing promise.

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Guest

Unknown date

  
it oughta be shorter but its kinda fun

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Guest

Unknown date

  
It was too long for a single level and too easy, but the wonderful thing about giving the player access to all of the weapons is that they can play in their own style and therefore can create the difficulty on their own. Also, the connection between various switches and doors is not logical and is sure to irritate the players. Aside for reducing the length, another perk of having multiple levels is that you can give the end part more appropriate music ;)

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Guest

Unknown date

  
A big puzzly level with good gameplay, good layout and some good puzzles. But there were alot of misaligned textures. But I still enjoyed the adventure. This would be have been an awesome map if a bit more work and research had been put into it, aligning the textures and improving the texture choices. 3.5/5 -PC

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Guest

Unknown date

  
This is a decent, old-fashioned, large-scale map with 631 baddies spread out over a wide area. Starts off techbase, turns into a borgasmord of styles. It has the misfortune to come out in the same week as Deus Vult II, which is conceptually similar but state-of-the-art. This feels like a 1995 level that has been magnified three times, with texture errors, missing textures etc; it's entertaining in a retro sense, I enjoyed it, but it's a victim of bad timing.

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Guest

Unknown date

  
It's ok. Average at best. It's still decent for a first level.

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Guest

Unknown date

  
Has some decent parts, but for the most part this level isn't very good. It's cramped and massive and the progression is illogical and mostly pretty linear. It looks all right in parts but the texturing is often clashy and there are misalignment errors everywhere. Not a bad first effort, but definitely room for improvement. 2/5

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Unknown date

  
I thought this map was pretty long, it took a while to finish. Overall it was good, but it could use some more work. 3 out of 5 from me.-Candle M

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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