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Hellward Bound

   (18 reviews)
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Guest

2 Screenshots

About This File

My first non-crappy level. It's a pretty long map, but for the most part it's fairly linear. Unfortunately, I don't think I'm the best playtester out there, so I worry the balance of ammo/health might not work. In any case, I worked pretty hard on this, so it should be fun.


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Guest

Unknown date

  
Average!- Giullietta

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Guest

Unknown date

  
old school map...the last part is good but the rest is too long

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Guest

Unknown date

  
Not enough graphic details :-P , but for a first non-crappy level it is ok. Now create a high-quality level!!!

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Guest

Unknown date

  
Pretty fun to play. It's long, though, and needs texture work. 4/5

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Guest

Unknown date

  
This was fun to play, although I kinda agree with previous people on the texture issue. The design was interesting, if a bit monotonous at times. It picked up as it went along, although the texture misalignments remained. It was fun enough that I'll give it 4/5

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Guest

Unknown date

  
Too long really, but keep it up - you're showing promise.

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Guest

Unknown date

  
it oughta be shorter but its kinda fun

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Guest

Unknown date

  
It was too long for a single level and too easy, but the wonderful thing about giving the player access to all of the weapons is that they can play in their own style and therefore can create the difficulty on their own. Also, the connection between various switches and doors is not logical and is sure to irritate the players. Aside for reducing the length, another perk of having multiple levels is that you can give the end part more appropriate music ;)

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Guest

Unknown date

  
A big puzzly level with good gameplay, good layout and some good puzzles. But there were alot of misaligned textures. But I still enjoyed the adventure. This would be have been an awesome map if a bit more work and research had been put into it, aligning the textures and improving the texture choices. 3.5/5 -PC

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Guest

Unknown date

  
This is a decent, old-fashioned, large-scale map with 631 baddies spread out over a wide area. Starts off techbase, turns into a borgasmord of styles. It has the misfortune to come out in the same week as Deus Vult II, which is conceptually similar but state-of-the-art. This feels like a 1995 level that has been magnified three times, with texture errors, missing textures etc; it's entertaining in a retro sense, I enjoyed it, but it's a victim of bad timing.

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Guest

Unknown date

  
It's ok. Average at best. It's still decent for a first level.

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Guest

Unknown date

  
Has some decent parts, but for the most part this level isn't very good. It's cramped and massive and the progression is illogical and mostly pretty linear. It looks all right in parts but the texturing is often clashy and there are misalignment errors everywhere. Not a bad first effort, but definitely room for improvement. 2/5

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Guest

Unknown date

  
I thought this map was pretty long, it took a while to finish. Overall it was good, but it could use some more work. 3 out of 5 from me.-Candle M

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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