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Hellward Bound

   (18 reviews)
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My first non-crappy level. It's a pretty long map, but for the most part it's fairly linear. Unfortunately, I don't think I'm the best playtester out there, so I worry the balance of ammo/health might not work. In any case, I worked pretty hard on this, so it should be fun.


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Guest

Unknown date

  
Average!- Giullietta

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Guest

Unknown date

  
old school map...the last part is good but the rest is too long

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Guest

Unknown date

  
Not enough graphic details :-P , but for a first non-crappy level it is ok. Now create a high-quality level!!!

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Guest

Unknown date

  
Pretty fun to play. It's long, though, and needs texture work. 4/5

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Guest

Unknown date

  
This was fun to play, although I kinda agree with previous people on the texture issue. The design was interesting, if a bit monotonous at times. It picked up as it went along, although the texture misalignments remained. It was fun enough that I'll give it 4/5

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Guest

Unknown date

  
Too long really, but keep it up - you're showing promise.

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Guest

Unknown date

  
it oughta be shorter but its kinda fun

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Guest

Unknown date

  
It was too long for a single level and too easy, but the wonderful thing about giving the player access to all of the weapons is that they can play in their own style and therefore can create the difficulty on their own. Also, the connection between various switches and doors is not logical and is sure to irritate the players. Aside for reducing the length, another perk of having multiple levels is that you can give the end part more appropriate music ;)

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Guest

Unknown date

  
A big puzzly level with good gameplay, good layout and some good puzzles. But there were alot of misaligned textures. But I still enjoyed the adventure. This would be have been an awesome map if a bit more work and research had been put into it, aligning the textures and improving the texture choices. 3.5/5 -PC

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Guest

Unknown date

  
This is a decent, old-fashioned, large-scale map with 631 baddies spread out over a wide area. Starts off techbase, turns into a borgasmord of styles. It has the misfortune to come out in the same week as Deus Vult II, which is conceptually similar but state-of-the-art. This feels like a 1995 level that has been magnified three times, with texture errors, missing textures etc; it's entertaining in a retro sense, I enjoyed it, but it's a victim of bad timing.

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Guest

Unknown date

  
It's ok. Average at best. It's still decent for a first level.

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Guest

Unknown date

  
Has some decent parts, but for the most part this level isn't very good. It's cramped and massive and the progression is illogical and mostly pretty linear. It looks all right in parts but the texturing is often clashy and there are misalignment errors everywhere. Not a bad first effort, but definitely room for improvement. 2/5

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Unknown date

  
I thought this map was pretty long, it took a while to finish. Overall it was good, but it could use some more work. 3 out of 5 from me.-Candle M

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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