Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Town

   (15 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

My brother and I have built over 50 levels to date. Five of our earlier levels, were released on the Book/CD ROM 'Tricks of the DOOM Programming Gurus' by SAMS Publishing. This wad file is meant to represent a small community over run by the hell spawn. I have taken time in the detail of the level wooden supports grassy spots small sidewalks pictures on the wall and fireplaces ect. The level is difficult but not impossible by any means, and also makes a great deathmatch level as it is not impossibly big. There are a few suprises but no anoying traps or puzzles to solve, I hate those.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
You ever see that tubular movie Gymkata? This wad is like that, only without the pommel horse,

Share this review


Link to review
Guest

Unknown date

  
Its a pretty decent town map. Nothing too special, but worth a go if your bored heh. 3/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
Interesting. 4/5

Share this review


Link to review
Guest

Unknown date

  
very 1994-ish

Share this review


Link to review
Guest

Unknown date

  
This is dated January 1996. It's a small Latin-looking town, with 93 baddies. The style is slightly better than amateur, but there's one really irritating design decision near the start - the windows are invisible walls that you can't walk through, even though it looks like you'd fit. The gameplay involves flicking switches to open distant doors. The designer messed up the end switch - the button works, but the switchface points the wrong way!

Share this review


Link to review
Guest

Unknown date

  
I didn't really mind the windows, as they added to the challenge by allowing the zombies to aim at you from different sides while you advance through the first area. Ammo balance is kind of tight (although one of the arch-viles can help mitigate this), but there are few monsters for the level size, and they are far between, which makes play relatively mild. It looks a bit silly (as many "town" levels do), but not ugly. ~Chain Mail [2/5] (04/2008)

Share this review


Link to review
Guest

Unknown date

  
This isn't that great. The level design is below average and you can't climb through the windows. 1/5

Share this review


Link to review
Guest

Unknown date

  
Looks like crap but plays quite well. The windows are Just really clean, duh. It was pretty easy as well.

Share this review


Link to review
Guest

Unknown date

  
not so bad 3/5

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×