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32 in 24 6

   (22 reviews)
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6 Screenshots

About This File

Oldschool 32in24, with essentially the same rules as the original. A PUMP UP to refresh YEDS.


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Marcaek

  
Holy moly. Probably a reason this is never mentioned anywhere. That said, there are a handful of decent maps if you want to bother digging.

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Unknown date

  
wuzdat? awesome 5 outta 5 foos -mek

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Unknown date

  
Not that great

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Unknown date

  
epic. 32in24 on top! 4 stars! Daimon

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Unknown date

  
Another 32 in 24, I wonder what it could possibly be? -mohaa555

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Unknown date

  
It could possibly be AWESOME -revenant

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Unknown date

  
looks like the doom guy put on a few pounds XD maps 13 25 and 30 are awesome, map 45 is just insane

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Unknown date

  
Nuh uh! YOUR not that great! This stuff is sweet.

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Unknown date

  
I don't care for deathmatch, but MAP45 was great. Sheesh, though, guys - don't hide gems like that in DM WADs! ;) 5/5 - ZZ

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Unknown date

  
MAP00, bitches - exp(x)

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Unknown date

  
Every map in this wad (even map00) is made of pure win. Kick-ass.

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Unknown date

  
It sucked... long live ruba!

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Unknown date

  
5 stars for Map45 alone!

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Unknown date

  
an treu classic

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Unknown date

  
Some great DM levels here. I loved MAP00: Rats in Cages the same suited it perfectly. Also Map12 was superb and severl others too. Map45 did surprise me as it was an awesome single player level with many monsters. At the time of me writing this. The Spambot Check reads 2 + 3 = 5 Stars -PC

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Unknown date

  
Yeah Yeah! 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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