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Heil !

   (10 reviews)
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5 Screenshots

About This File

Its a Doom2 wad. Get in the mood to kill things, solve puzzles and have a great time. This one has a Nazi type them to it, but not too overbearing.


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Guest

  
boy i have no words too say how bad this is.

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Guest

Unknown date

  
This level was actually quite fun, and interesting. Played it this morning and it left me with a feeling of satisfaction, so I think its pretty solid. 3 stars.

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Unknown date

  
A pretty good map. The exit took a while to figure out, but nothing took unreasonable. And BTW, 0/0 doesn't mean very much. :p

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Unknown date

  
5/5 music met with bland layout. More polish would have been very nice.

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Unknown date

  
It's an okay map. I didn't really get into it that much. Seems pretty dated by today's standards. 2/5.-Candle M

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Unknown date

  
This is dated February 1996. It's an uninteresting, poor-quality, early dungeon level, with lots of flashing lights. It feels like a Doom I level that has been quickly converted to Doom II, with a very few Doom II features. There are no good bits, lots of irritating switch puzzles, some inescapable lava pits. The two cyberdemon fights are boring and easy, the ending is fiddly and irritating. Overall I wasn't a fan.

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Unknown date

  
Imbalanced shit. Poor texture choices, weird monster placement... two useless cyber demons. 0/0

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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