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Noob Project Part 5- Digital Highway

   (42 reviews)
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6 Screenshots

About This File

The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several textures were used from hacx, but due to the limited amount of virtual reality textures Hacx had to offer, I ended up making many of my own (either by creating color variations of textures in hacx, or simply making new textures from scratch.) The story is in game, in the form of skippable cutscenes (except the last one on level three, which is the player's choice to simply quit the game or not by then, since the stats are already shown beforehand.) Therefore, I am not going to monologue in this text file :P. The plot is semi-humorous, since I don't think I could make a completely serious plot. The wad is technically three maps, but it plays as one. Oh yes, I almost forgot to mention this wad can be very difficult.


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Guest

Unknown date

  
Hey, I like this! Makes me think of Tron... Good times... Looking forward to Noob Project 6! --Crazee Boy, 4/5

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Guest

Unknown date

  
...isn´t that bad as i thougt first. It´s very cool funny and creative. but - where is the next one? 4/5 ...

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
storyline stuff good, but the gameplay rapes itself 10x over. Too many missing textures. WTF. Just quit it w/ the noob project. It keeps getting worser and worser. NP4 is hard enough to grant itself the very same score. ~0/5

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Guest

Unknown date

  
A new interesting theme that was executed quite well. Fun and creative. Nice job. 5/5

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Guest

Unknown date

  
I don't get it... why is it called NooB project? th level is kinda screwed up and looks bad... I fell a lot because it's too hard not to with run a full speed... i hated it... 1/5-mohaa555

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Unknown date

  
Doesn't work in latest GZDoom: you get stuck after the first cutscene. 0/5. Sorry, but really. - ZZ

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Guest

Unknown date

  
Great Stuff. I love it when people do more experimental things like the computer level.

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Guest

Unknown date

  
This is really legendary. If you play this, you will never forget about it. Partial, there is not enough ammo (or I didn't find enough). Unfortunately the jumping parts ruined the playability. However 5/5

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Unknown date

  
Wow, this is a first timer. A very, perhaps too colorful map, based as an inside of a computer. Lol, I loved it. Alot. It runs a little slow with GZDoom at some part, but I could care less. Looking forward for the sequel. 5/5 -Moti

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Unknown date

  
Virtual-ish Scenarios done in GZdoom rule 4/5 ~Dark_Zero

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Unknown date

  
Like Doomworld World Forums 3.

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Guest

Unknown date

  
It was great but as some said before we couldn't jump the gap so i give it a 4 because it would be fun but we couldn't get past that part and because its a good series keep up the good work!

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Unknown date

  
Cool map, 4/5. But it doesn't work at GZDoom SVN r186...Player will stuck at the computer room after cutscene in map02...I'm finish it with r89... - playerlin

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Unknown date

  
This is reminiscent of 8BITCTF, in the sense that it takes place in a series of brightly-coloured TRON-style environments. It looks wonderful, and it clearly took a lot of time to make; but I hated it, because of the platform elements. You have to do a lot of jumping, and if you miss - which is easy to do - you fall off and die stone dead. If the level had ramps instead of little steps it would be much better.

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Unknown date

  
As of ZDoom r4208 or GZDoom r1549, the broken teleport in this map works once again.

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Unknown date

  
Excellent mapset with beatiful experimental things and an epic theme. 5/5

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Unknown date

  
This is well done. 5*

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Unknown date

  
Even though it is obvious that a good amount of effort went into the creation of this map, its understandable why some wouldn't like it. You would have to be good at jumping gaps while dodging enemy fire. I suppose the only reason I could do it well is because I play Zdaemon rocket jump maps often. As for the theme, it is definitely not like most doom maps. I found the colorful theme appealing, but some may not like it since it isn't the usual grungy tech/hellish doom map. Minus 1 star for gameplay. 4/5

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Unknown date

  
What the fuck?! I can't even get past the computer-virus cutscene. I'm just stuck on that square tile and I can't even fucking move out of there, nothing happends! WTF?! 0/5 for failure to fix bugs.

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Unknown date

  
Excellent work here. This is exactly how I would envision a computerized world to look. The story was fun as well. 5 stars for this. Well done and keep up the good work.

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Unknown date

  
I liked both the map and the storyline. They are pretty unique to be honest, and they were quite entertaining. Nevertheless, I have to admit that some areas of the digital world were much too difficult, and some a little troublesome / frustrating. Also, the author may want to revise the wad and re-launch a patched version: you no longer teleport the digital world in newer (G)Zdoom versions.

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Unknown date

  
Did you... did you get your friends to five-star this? This clumsy, hop-skotch, giant eye-raper doesn't deserve five stars anyway, but that's just incredibly lame. -Remiel

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Unknown date

  
I love the vibrant colored stage, and its complexity makes it challenging and fun, without being too easy. Great job executing the whole skybox thing for the virtual effect, and the utilization of cinematics. 5/5 -Lin a.k.a. Ru-Hisakata-Yume

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Unknown date

  
Awesome.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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