Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Noob Project Part 5- Digital Highway

   (42 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several textures were used from hacx, but due to the limited amount of virtual reality textures Hacx had to offer, I ended up making many of my own (either by creating color variations of textures in hacx, or simply making new textures from scratch.) The story is in game, in the form of skippable cutscenes (except the last one on level three, which is the player's choice to simply quit the game or not by then, since the stats are already shown beforehand.) Therefore, I am not going to monologue in this text file :P. The plot is semi-humorous, since I don't think I could make a completely serious plot. The wad is technically three maps, but it plays as one. Oh yes, I almost forgot to mention this wad can be very difficult.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Hey, I like this! Makes me think of Tron... Good times... Looking forward to Noob Project 6! --Crazee Boy, 4/5

Share this review


Link to review
Guest

Unknown date

  
...isn´t that bad as i thougt first. It´s very cool funny and creative. but - where is the next one? 4/5 ...

Share this review


Link to review
Guest

Unknown date

  
Great! 5/5

Share this review


Link to review
Guest

Unknown date

  
storyline stuff good, but the gameplay rapes itself 10x over. Too many missing textures. WTF. Just quit it w/ the noob project. It keeps getting worser and worser. NP4 is hard enough to grant itself the very same score. ~0/5

Share this review


Link to review
Guest

Unknown date

  
A new interesting theme that was executed quite well. Fun and creative. Nice job. 5/5

Share this review


Link to review
Guest

Unknown date

  
I don't get it... why is it called NooB project? th level is kinda screwed up and looks bad... I fell a lot because it's too hard not to with run a full speed... i hated it... 1/5-mohaa555

Share this review


Link to review
Guest

Unknown date

  
Doesn't work in latest GZDoom: you get stuck after the first cutscene. 0/5. Sorry, but really. - ZZ

Share this review


Link to review
Guest

Unknown date

  
Great Stuff. I love it when people do more experimental things like the computer level.

Share this review


Link to review
Guest

Unknown date

  
This is really legendary. If you play this, you will never forget about it. Partial, there is not enough ammo (or I didn't find enough). Unfortunately the jumping parts ruined the playability. However 5/5

Share this review


Link to review
Guest

Unknown date

  
Wow, this is a first timer. A very, perhaps too colorful map, based as an inside of a computer. Lol, I loved it. Alot. It runs a little slow with GZDoom at some part, but I could care less. Looking forward for the sequel. 5/5 -Moti

Share this review


Link to review
Guest

Unknown date

  
Virtual-ish Scenarios done in GZdoom rule 4/5 ~Dark_Zero

Share this review


Link to review
Guest

Unknown date

  
Like Doomworld World Forums 3.

Share this review


Link to review
Guest

Unknown date

  
It was great but as some said before we couldn't jump the gap so i give it a 4 because it would be fun but we couldn't get past that part and because its a good series keep up the good work!

Share this review


Link to review
Guest

Unknown date

  
Cool map, 4/5. But it doesn't work at GZDoom SVN r186...Player will stuck at the computer room after cutscene in map02...I'm finish it with r89... - playerlin

Share this review


Link to review
Guest

Unknown date

  
This is reminiscent of 8BITCTF, in the sense that it takes place in a series of brightly-coloured TRON-style environments. It looks wonderful, and it clearly took a lot of time to make; but I hated it, because of the platform elements. You have to do a lot of jumping, and if you miss - which is easy to do - you fall off and die stone dead. If the level had ramps instead of little steps it would be much better.

Share this review


Link to review
Guest

Unknown date

  
As of ZDoom r4208 or GZDoom r1549, the broken teleport in this map works once again.

Share this review


Link to review
Guest

Unknown date

  
Excellent mapset with beatiful experimental things and an epic theme. 5/5

Share this review


Link to review
Guest

Unknown date

  
This is well done. 5*

Share this review


Link to review
Guest

Unknown date

  
Even though it is obvious that a good amount of effort went into the creation of this map, its understandable why some wouldn't like it. You would have to be good at jumping gaps while dodging enemy fire. I suppose the only reason I could do it well is because I play Zdaemon rocket jump maps often. As for the theme, it is definitely not like most doom maps. I found the colorful theme appealing, but some may not like it since it isn't the usual grungy tech/hellish doom map. Minus 1 star for gameplay. 4/5

Share this review


Link to review
Guest

Unknown date

  
What the fuck?! I can't even get past the computer-virus cutscene. I'm just stuck on that square tile and I can't even fucking move out of there, nothing happends! WTF?! 0/5 for failure to fix bugs.

Share this review


Link to review
Guest

Unknown date

  
Excellent work here. This is exactly how I would envision a computerized world to look. The story was fun as well. 5 stars for this. Well done and keep up the good work.

Share this review


Link to review
Guest

Unknown date

  
I liked both the map and the storyline. They are pretty unique to be honest, and they were quite entertaining. Nevertheless, I have to admit that some areas of the digital world were much too difficult, and some a little troublesome / frustrating. Also, the author may want to revise the wad and re-launch a patched version: you no longer teleport the digital world in newer (G)Zdoom versions.

Share this review


Link to review
Guest

Unknown date

  
Did you... did you get your friends to five-star this? This clumsy, hop-skotch, giant eye-raper doesn't deserve five stars anyway, but that's just incredibly lame. -Remiel

Share this review


Link to review
Guest

Unknown date

  
I love the vibrant colored stage, and its complexity makes it challenging and fun, without being too easy. Great job executing the whole skybox thing for the virtual effect, and the utilization of cinematics. 5/5 -Lin a.k.a. Ru-Hisakata-Yume

Share this review


Link to review
Guest

Unknown date

  
Awesome.

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×